CMDR Peoplearestrange profile
(Asp Explorer)
Federation: Petty Officer
Empire: None
Balance |
|
---|---|
Current assets | 955 624 721 cr |
Credits spent on ships | 626 197 818 cr |
Credits spent on outfitting | 756 278 236 cr |
Credits spent on repairs | 970 012 cr |
Credits spent on fuel | 209 733 cr |
Credits spent on munitions | 825 091 cr |
Insurance claims | 33 |
Total claim costs | 23 128 156 cr |
Combat |
|
Bounties claimed | 1 116 |
Profit from bounties | 41 739 867 cr |
Combat bonds | 4 |
Profit from combat bonds | 30 000 cr |
Assassinations | 1 |
Profit from assassinations | 991 360 cr |
Highest single reward | 479 350 cr |
Skimmers killed | 4 |
Crime |
|
Fines issued | 108 |
Lifetime fines value | 29 120 cr |
Bounties received/earned | 24 |
Lifetime bounty value | 29 985 cr |
Highest bounty issued | 6 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 29 505 cr |
Commodities smuggled | 14 |
Average profit | 4 215 cr |
Highest single transaction | 13 386 cr |
Trading |
|
Market network | 48 |
Trading profit | 386 109 088 cr |
Commodities traded | 9 949 |
Average profit | 2 644 583 cr |
Highest single transaction | 86 172 630 cr |
Mining |
|
Profits from mining | 357 573 023 cr |
Minerals refined | 367 |
Materials collected | 4 564 |
Exploration |
|
Systems visited | 9 951 |
Profits from exploration | 429 603 025 cr |
Level 2 detailed scans | 15 555 |
Level 3 detailed scans | 16 672 |
Highest payout | 5 671 255 cr |
Total hyperspace distance | 558 637 ly |
Total hyperspace jumps | 11 361 |
Max distance from start | 65 222,47 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 5W 2D 12H 58M |
Passengers |
|
Total bulk passengers delivered | 1 855 |
Total VIPs delivered | 304 |
Total delivered | 2 159 |
Total ejected | 74 |
Crafting |
|
Number of engineers used | 4 |
Number of upgrades generated | 148 |
Grade 1 upgrades generated | 53 |
Grade 2 upgrades generated | 26 |
Grade 3 upgrades generated | 28 |
Grade 4 upgrades generated | 19 |
Grade 5 upgrades generated | 22 |
Crew |
|
Crew credits earned | 18 280 129 cr |
Crew hired | 3 |
Crew fired | 1 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 4H 57M 13S |
Time in gunner role | 2H 57M 30S |
Time in fighter con role | 1H 27M 22S |
Total credits accrued | 2 647 217 cr |