CMDR dot_lt profile
(Krait Phantom)
Federation: Midshipman
Empire: None
Balance |
|
---|---|
Current assets | 757 524 045 cr |
Credits spent on ships | 109 381 727 cr |
Credits spent on outfitting | 159 030 506 cr |
Credits spent on repairs | 2 126 857 cr |
Credits spent on fuel | 76 730 cr |
Credits spent on munitions | 208 621 cr |
Insurance claims | 72 |
Total claim costs | 49 457 430 cr |
Combat |
|
Bounties claimed | 793 |
Profit from bounties | 26 767 697 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 8 |
Profit from assassinations | 2 702 146 cr |
Highest single reward | 9 400 cr |
Skimmers killed | 240 |
Crime |
|
Fines issued | 72 |
Lifetime fines value | 62 087 cr |
Bounties received/earned | 292 |
Lifetime bounty value | 114 265 cr |
Highest bounty issued | 6 000 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 55 |
Trading profit | 2 850 915 cr |
Commodities traded | 8 356 |
Average profit | 15 838 cr |
Highest single transaction | 122 100 cr |
Mining |
|
Profits from mining | 2 648 211 cr |
Minerals refined | 149 |
Materials collected | 3 553 |
Exploration |
|
Systems visited | 5 041 |
Profits from exploration | 570 101 447 cr |
Level 2 detailed scans | 10 705 |
Level 3 detailed scans | 11 479 |
Highest payout | 9 016 382 cr |
Total hyperspace distance | 212 371 ly |
Total hyperspace jumps | 5 883 |
Max distance from start | 25 843,92 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 23 338,55 ly |
Approximate time played | 4W 3D 19H 41M |
Passengers |
|
Total bulk passengers delivered | 260 |
Total VIPs delivered | 357 |
Total delivered | 617 |
Total ejected | 60 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 30 428 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 3 |
Number of upgrades generated | 68 |
Grade 1 upgrades generated | 46 |
Grade 2 upgrades generated | 8 |
Grade 3 upgrades generated | 8 |
Grade 4 upgrades generated | 3 |
Grade 5 upgrades generated | 3 |