CMDR Dred Naught profile
(Python)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 2 988 334 096 cr |
Credits spent on ships | 947 886 779 cr |
Credits spent on outfitting | 1 356 752 335 cr |
Credits spent on repairs | 12 572 712 cr |
Credits spent on fuel | 530 774 cr |
Credits spent on munitions | 843 078 cr |
Insurance claims | 35 |
Total claim costs | 71 761 301 cr |
Combat |
|
Bounties claimed | 1 767 |
Profit from bounties | 81 053 921 cr |
Combat bonds | 73 |
Profit from combat bonds | 2 634 437 cr |
Assassinations | 24 |
Profit from assassinations | 784 863 cr |
Highest single reward | 296 325 cr |
Skimmers killed | 154 |
Crime |
|
Fines issued | 135 |
Lifetime fines value | 1 016 021 cr |
Bounties received/earned | 101 |
Lifetime bounty value | 70 520 cr |
Highest bounty issued | 9 090 cr |
Smuggling |
|
Black market network | 11 |
Black market profit | 1 715 731 cr |
Commodities smuggled | 690 |
Average profit | 35 744 cr |
Highest single transaction | 627 502 cr |
Trading |
|
Market network | 236 |
Trading profit | 1 002 263 169 cr |
Commodities traded | 48 716 |
Average profit | 851 541 cr |
Highest single transaction | 200 804 703 cr |
Mining |
|
Profits from mining | 868 210 209 cr |
Minerals refined | 941 |
Materials collected | 3 724 |
Exploration |
|
Systems visited | 6 719 |
Profits from exploration | 473 235 493 cr |
Level 2 detailed scans | 10 255 |
Level 3 detailed scans | 15 092 |
Highest payout | 4 585 425 cr |
Total hyperspace distance | 242 704 ly |
Total hyperspace jumps | 11 348 |
Max distance from start | 25 850,03 ly |
Max distance from Sol | 25 906,11 ly |
Max distance from Colonia | 22 435,84 ly |
Approximate time played | 9W 1D 2H 35M |
Passengers |
|
Total bulk passengers delivered | 4 019 |
Total VIPs delivered | 3 358 |
Total delivered | 7 377 |
Total ejected | 47 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 37 556 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 8 |
Number of upgrades generated | 268 |
Grade 1 upgrades generated | 95 |
Grade 2 upgrades generated | 61 |
Grade 3 upgrades generated | 52 |
Grade 4 upgrades generated | 32 |
Grade 5 upgrades generated | 28 |
Multi-Crew |
|
Total time in multi-crew | 15S |