CMDR os_reboot profile
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 10 033 902 319 cr |
Credits spent on ships | 1 040 466 118 cr |
Credits spent on outfitting | 1 975 446 777 cr |
Credits spent on repairs | 8 161 010 cr |
Credits spent on fuel | 338 686 cr |
Credits spent on munitions | 3 373 026 cr |
Insurance claims | 27 |
Total claim costs | 95 885 118 cr |
Combat |
|
Bounties claimed | 5 025 |
Profit from bounties | 842 167 224 cr |
Combat bonds | 95 |
Profit from combat bonds | 5 379 270 cr |
Assassinations | 774 |
Profit from assassinations | 1 077 065 143 cr |
Highest single reward | 333 975 cr |
Skimmers killed | 2 |
Crime |
|
Fines issued | 40 |
Lifetime fines value | 1 941 464 cr |
Bounties received/earned | 180 |
Lifetime bounty value | 1 791 600 cr |
Highest bounty issued | 590 600 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 51 302 cr |
Commodities smuggled | 98 |
Average profit | 8 550 cr |
Highest single transaction | 17 112 cr |
Trading |
|
Market network | 54 |
Trading profit | 1 444 685 684 cr |
Commodities traded | 15 910 |
Average profit | 8 863 102 cr |
Highest single transaction | 172 087 908 cr |
Mining |
|
Profits from mining | 1 321 469 494 cr |
Minerals refined | 4 208 |
Materials collected | 16 099 |
Exploration |
|
Systems visited | 3 342 |
Profits from exploration | 386 085 040 cr |
Level 2 detailed scans | 21 446 |
Level 3 detailed scans | 21 441 |
Highest payout | 9 523 554 cr |
Total hyperspace distance | 128 483 ly |
Total hyperspace jumps | 4 990 |
Max distance from start | 65 248,48 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 5W 8H 30M |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 61 548 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 14 |
Number of upgrades generated | 1 249 |
Grade 1 upgrades generated | 199 |
Grade 2 upgrades generated | 197 |
Grade 3 upgrades generated | 260 |
Grade 4 upgrades generated | 221 |
Grade 5 upgrades generated | 372 |
Crew |
|
Crew credits earned | 4 356 596 867 cr |
Crew hired | 2 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 13M 54S |