CMDR Souku profile
(Type-9 Heavy)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 11 128 534 806 cr |
Credits spent on ships | 3 072 493 188 cr |
Credits spent on outfitting | 6 975 570 328 cr |
Credits spent on repairs | 43 248 789 cr |
Credits spent on fuel | 280 755 cr |
Credits spent on munitions | 3 524 496 cr |
Insurance claims | 116 |
Total claim costs | 1 772 133 427 cr |
Combat |
|
Bounties claimed | 355 |
Profit from bounties | 78 588 381 cr |
Combat bonds | 979 |
Profit from combat bonds | 6 685 314 308 cr |
Assassinations | 12 |
Profit from assassinations | 3 387 153 cr |
Highest single reward | 694 938 cr |
Skimmers killed | 24 |
Crime |
|
Fines issued | 243 |
Lifetime fines value | 23 833 727 cr |
Bounties received/earned | 77 |
Lifetime bounty value | 425 950 cr |
Highest bounty issued | 359 900 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 27 |
Trading profit | 13 542 426 104 cr |
Commodities traded | 31 206 |
Average profit | 161 219 358 cr |
Highest single transaction | 1 934 976 445 cr |
Mining |
|
Profits from mining | 50 008 116 cr |
Minerals refined | 3 |
Materials collected | 5 748 |
Exploration |
|
Systems visited | 4 328 |
Profits from exploration | 84 268 334 cr |
Level 2 detailed scans | 7 764 |
Level 3 detailed scans | 7 764 |
Highest payout | 4 015 286 cr |
Total hyperspace distance | 177 646 ly |
Total hyperspace jumps | 5 648 |
Max distance from start | 26 240,08 ly |
Max distance from Sol | 22 023,70 ly |
Max distance from Colonia | 23 490,33 ly |
Approximate time played | 4W 4D 4H 49M |
Passengers |
|
Total bulk passengers delivered | 683 |
Total VIPs delivered | 176 |
Total delivered | 859 |
Total ejected | 10 |
Crafting |
|
Number of engineers used | 7 |
Number of upgrades generated | 416 |
Grade 1 upgrades generated | 235 |
Grade 2 upgrades generated | 97 |
Grade 3 upgrades generated | 38 |
Grade 4 upgrades generated | 29 |
Grade 5 upgrades generated | 17 |
Crew |
|
Crew credits earned | 1 826 216 602 cr |
Crew hired | 5 |
Crew fired | 3 |
Crew lost | 18 |
Multi-Crew |
|
Total time in multi-crew | 1D 8H 17M 56S |
Time in gunner role | 2H 29M 14S |
Time in fighter con role | 5M 34S |
Total credits accrued | 6 063 174 cr |