CMDR FreakPriestling profile
(Imperial Clipper)
Federation: Chief Petty Officer
Empire: Baron
Balance |
|
---|---|
Current assets | 1 263 417 566 cr |
Credits spent on ships | 591 174 990 cr |
Credits spent on outfitting | 968 813 896 cr |
Credits spent on repairs | 12 289 840 cr |
Credits spent on fuel | 469 118 cr |
Credits spent on munitions | 1 725 555 cr |
Insurance claims | 100 |
Total claim costs | 143 684 708 cr |
Combat |
|
Bounties claimed | 982 |
Profit from bounties | 33 533 834 cr |
Combat bonds | 292 |
Profit from combat bonds | 6 859 774 cr |
Assassinations | 37 |
Profit from assassinations | 26 748 086 cr |
Highest single reward | 960 505 cr |
Skimmers killed | 55 |
Crime |
|
Fines issued | 231 |
Lifetime fines value | 264 404 cr |
Bounties received/earned | 504 |
Lifetime bounty value | 1 288 435 cr |
Highest bounty issued | 24 340 cr |
Smuggling |
|
Black market network | 10 |
Black market profit | 443 619 cr |
Commodities smuggled | 30 |
Average profit | 27 726 cr |
Highest single transaction | 289 291 cr |
Trading |
|
Market network | 170 |
Trading profit | 246 280 128 cr |
Commodities traded | 33 533 |
Average profit | 469 105 cr |
Highest single transaction | 97 914 925 cr |
Mining |
|
Profits from mining | 214 863 977 cr |
Minerals refined | 826 |
Materials collected | 7 299 |
Exploration |
|
Systems visited | 14 931 |
Profits from exploration | 464 344 594 cr |
Level 2 detailed scans | 10 570 |
Level 3 detailed scans | 48 349 |
Highest payout | 4 877 719 cr |
Total hyperspace distance | 608 755 ly |
Total hyperspace jumps | 18 124 |
Max distance from start | 48 447,35 ly |
Approximate time played | 13W 3D 5H |
Passengers |
|
Total bulk passengers delivered | 294 |
Total VIPs delivered | 564 |
Total delivered | 858 |
Total ejected | 102 |
Search and Rescue |
|
Total items rescued | 29 |
Total profit | 83 885 cr |
Total rescue transactions | 18 |
Crafting |
|
Number of engineers used | 10 |
Number of upgrades generated | 240 |
Grade 1 upgrades generated | 46 |
Grade 2 upgrades generated | 33 |
Grade 3 upgrades generated | 71 |
Grade 4 upgrades generated | 50 |
Grade 5 upgrades generated | 40 |
Crew |
|
Crew credits earned | 62 735 786 cr |
Crew hired | 2 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 11H 6M 41S |
Time in gunner role | 10M 44S |