CMDR RifeBe profile
(Anaconda)
Federation: Lt. Commander
Empire: King
Balance |
|
---|---|
Current assets | 2 485 989 405 cr |
Credits spent on ships | 675 835 843 cr |
Credits spent on outfitting | 1 589 872 456 cr |
Credits spent on repairs | 3 457 135 cr |
Credits spent on fuel | 310 116 cr |
Credits spent on munitions | 268 240 cr |
Insurance claims | 26 |
Total claim costs | 40 316 742 cr |
Combat |
|
Bounties claimed | 1 479 |
Profit from bounties | 47 146 773 cr |
Combat bonds | 56 |
Profit from combat bonds | 1 843 259 cr |
Assassinations | 4 |
Profit from assassinations | 3 828 656 cr |
Highest single reward | 431 992 cr |
Skimmers killed | 17 |
Crime |
|
Fines issued | 56 |
Lifetime fines value | 49 184 cr |
Bounties received/earned | 32 |
Lifetime bounty value | 25 680 cr |
Highest bounty issued | 6 000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 1 617 603 cr |
Commodities smuggled | 277 |
Average profit | 231 086 cr |
Highest single transaction | 803 953 cr |
Trading |
|
Market network | 78 |
Trading profit | 50 719 634 cr |
Commodities traded | 29 557 |
Average profit | 84 674 cr |
Highest single transaction | 888 920 cr |
Mining |
|
Profits from mining | 3 830 171 cr |
Minerals refined | 515 |
Materials collected | 12 601 |
Exploration |
|
Systems visited | 9 909 |
Profits from exploration | 406 618 645 cr |
Level 2 detailed scans | 11 314 |
Level 3 detailed scans | 23 468 |
Highest payout | 9 727 748 cr |
Total hyperspace distance | 488 930 ly |
Total hyperspace jumps | 13 369 |
Max distance from start | 26 158,92 ly |
Max distance from Sol | 26 229,28 ly |
Max distance from Colonia | 26 922,94 ly |
Approximate time played | 6W 2D 2H 41M |
Passengers |
|
Total bulk passengers delivered | 2 010 |
Total VIPs delivered | 904 |
Total delivered | 2 914 |
Total ejected | 24 |
Search and Rescue |
|
Total items rescued | 4 |
Total profit | 76 726 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 844 |
Grade 1 upgrades generated | 566 |
Grade 2 upgrades generated | 103 |
Grade 3 upgrades generated | 116 |
Grade 4 upgrades generated | 44 |
Grade 5 upgrades generated | 15 |
Crew |
|
Crew credits earned | 8 872 887 cr |
Crew hired | 1 |
Multi-Crew |
|
Total time in multi-crew | 13H 35M 9S |
Time in gunner role | 8M 4S |