CMDR Arterox profile
(Python)
Federation: Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 21 805 683 290 cr |
Credits spent on ships | 1 860 732 940 cr |
Credits spent on outfitting | 3 840 410 343 cr |
Credits spent on repairs | 47 772 148 cr |
Credits spent on fuel | 2 138 011 cr |
Credits spent on munitions | 1 113 560 cr |
Insurance claims | 62 |
Total claim costs | 577 376 059 cr |
Combat |
|
Bounties claimed | 6 119 |
Profit from bounties | 1 260 192 921 cr |
Combat bonds | 3 579 |
Profit from combat bonds | 265 222 026 cr |
Assassinations | 227 |
Profit from assassinations | 120 995 082 cr |
Highest single reward | 1 988 115 cr |
Skimmers killed | 195 |
Crime |
|
Fines issued | 382 |
Lifetime fines value | 5 667 720 cr |
Bounties received/earned | 527 |
Lifetime bounty value | 2 506 850 cr |
Highest bounty issued | 951 700 cr |
Smuggling |
|
Black market network | 35 |
Black market profit | 1 574 890 cr |
Commodities smuggled | 640 |
Average profit | 17 896 cr |
Highest single transaction | 589 662 cr |
Trading |
|
Market network | 560 |
Trading profit | 6 440 811 878 cr |
Commodities traded | 532 772 |
Average profit | 4 597 296 cr |
Highest single transaction | 322 278 880 cr |
Mining |
|
Profits from mining | 1 653 139 895 cr |
Minerals refined | 2 665 |
Materials collected | 50 092 |
Exploration |
|
Systems visited | 7 172 |
Profits from exploration | 434 180 563 cr |
Level 2 detailed scans | 65 402 |
Level 3 detailed scans | 65 401 |
Highest payout | 6 642 992 cr |
Total hyperspace distance | 365 278 ly |
Total hyperspace jumps | 14 598 |
Max distance from start | 22 003,04 ly |
Max distance from Sol | 22 020,92 ly |
Max distance from Colonia | 23 939,42 ly |
Approximate time played | 17W 6D 8H 37M |
Passengers |
|
Total bulk passengers delivered | 4 466 |
Total VIPs delivered | 3 653 |
Total delivered | 8 119 |
Total ejected | 70 |
Search and Rescue |
|
Total items rescued | 751 |
Total profit | 17 930 471 cr |
Total rescue transactions | 66 |
Crafting |
|
Number of engineers used | 24 |
Number of upgrades generated | 1 800 |
Grade 1 upgrades generated | 251 |
Grade 2 upgrades generated | 282 |
Grade 3 upgrades generated | 352 |
Grade 4 upgrades generated | 390 |
Grade 5 upgrades generated | 525 |
Crew |
|
Crew credits earned | 29 269 888 cr |
Crew hired | 3 |
Crew fired | 3 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 1D 9H 20M |
Time in gunner role | 28M 3S |