CMDR TTAK profile
Federation: Lt. Commander
Empire: Outsider
Balance |
|
---|---|
Current assets | 2 359 365 429 cr |
Credits spent on ships | 643 377 165 cr |
Credits spent on outfitting | 1 291 773 874 cr |
Credits spent on repairs | 6 592 887 cr |
Credits spent on fuel | 172 157 cr |
Credits spent on munitions | 3 283 409 cr |
Insurance claims | 27 |
Total claim costs | 118 101 230 cr |
Combat |
|
Bounties claimed | 13 488 |
Profit from bounties | 683 952 114 cr |
Combat bonds | 56 |
Profit from combat bonds | 2 352 651 cr |
Assassinations | 39 |
Profit from assassinations | 46 902 007 cr |
Highest single reward | 967 346 cr |
Skimmers killed | 96 |
Crime |
|
Fines issued | 123 |
Lifetime fines value | 40 209 cr |
Bounties received/earned | 112 |
Lifetime bounty value | 87 355 cr |
Highest bounty issued | 6 000 cr |
Smuggling |
|
Black market network | 9 |
Black market profit | 747 523 cr |
Commodities smuggled | 24 |
Average profit | 49 835 cr |
Highest single transaction | 656 028 cr |
Trading |
|
Market network | 76 |
Trading profit | 96 468 108 cr |
Commodities traded | 39 938 |
Average profit | 279 618 cr |
Highest single transaction | 32 915 300 cr |
Mining |
|
Profits from mining | 73 994 431 cr |
Minerals refined | 407 |
Materials collected | 12 688 |
Exploration |
|
Systems visited | 2 216 |
Profits from exploration | 187 152 196 cr |
Level 2 detailed scans | 3 846 |
Level 3 detailed scans | 33 940 |
Highest payout | 8 131 378 cr |
Total hyperspace distance | 129 967 ly |
Total hyperspace jumps | 4 443 |
Max distance from start | 6 951,99 ly |
Max distance from Sol | 22 005,29 ly |
Max distance from Colonia | 26 404,41 ly |
Approximate time played | 5W 1D 17H 50M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 33 |
Total delivered | 33 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 10 |
Number of upgrades generated | 1 115 |
Grade 1 upgrades generated | 291 |
Grade 2 upgrades generated | 115 |
Grade 3 upgrades generated | 234 |
Grade 4 upgrades generated | 202 |
Grade 5 upgrades generated | 273 |
Multi-Crew |
|
Total time in multi-crew | 4H 36S |
Time in gunner role | 47M 17S |
Time in fighter con role | 1H 18M 12S |
Total credits accrued | 6 095 547 cr |