CMDR Ja'fan profile
(Type-10 Defender)
Federation: Warrant Officer
Empire: None
Balance |
|
---|---|
Current assets | 1 021 351 934 cr |
Credits spent on ships | 307 113 426 cr |
Credits spent on outfitting | 662 142 916 cr |
Credits spent on repairs | 1 065 191 cr |
Credits spent on fuel | 47 361 cr |
Credits spent on munitions | 120 570 cr |
Insurance claims | 11 |
Total claim costs | 41 800 504 cr |
Combat |
|
Bounties claimed | 121 |
Profit from bounties | 17 764 754 cr |
Combat bonds | 144 |
Profit from combat bonds | 8 018 720 cr |
Assassinations | 1 |
Profit from assassinations | 321 088 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 117 |
Crime |
|
Fines issued | 38 |
Lifetime fines value | 19 341 cr |
Bounties received/earned | 51 |
Lifetime bounty value | 43 500 cr |
Highest bounty issued | 1 000 cr |
Smuggling |
|
Black market network | 1 |
Black market profit | 41 366 cr |
Commodities smuggled | 12 |
Average profit | 13 789 cr |
Highest single transaction | 36 726 cr |
Trading |
|
Market network | 28 |
Trading profit | 100 416 062 cr |
Commodities traded | 4 164 |
Average profit | 929 778 cr |
Highest single transaction | 28 729 200 cr |
Mining |
|
Profits from mining | 93 562 906 cr |
Minerals refined | 779 |
Materials collected | 6 052 |
Exploration |
|
Systems visited | 1 813 |
Profits from exploration | 772 355 277 cr |
Level 2 detailed scans | 14 345 |
Level 3 detailed scans | 14 345 |
Highest payout | 32 311 211 cr |
Total hyperspace distance | 87 028 ly |
Total hyperspace jumps | 2 103 |
Max distance from start | 25 800,40 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 22 767,27 ly |
Approximate time played | 5W 6D 11H 5M |
Passengers |
|
Total bulk passengers delivered | 321 |
Total VIPs delivered | 181 |
Total delivered | 502 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 36 |
Total profit | 916 620 cr |
Total rescue transactions | 14 |
Crafting |
|
Number of engineers used | 9 |
Number of upgrades generated | 630 |
Grade 1 upgrades generated | 226 |
Grade 2 upgrades generated | 205 |
Grade 3 upgrades generated | 135 |
Grade 4 upgrades generated | 53 |
Grade 5 upgrades generated | 11 |
Crew |
|
Crew credits earned | 97 875 cr |
Crew hired | 1 |
Crew lost | 1 |