CMDR crazyrabbit79 profile
(Python)
Federation: Lt. Commander
Empire: Squire
Balance |
|
---|---|
Current assets | 2 433 872 079 cr |
Credits spent on ships | 423 051 728 cr |
Credits spent on outfitting | 592 254 738 cr |
Credits spent on repairs | 4 179 988 cr |
Credits spent on fuel | 244 613 cr |
Credits spent on munitions | 13 570 cr |
Insurance claims | 16 |
Total claim costs | 69 354 982 cr |
Combat |
|
Bounties claimed | 38 |
Profit from bounties | 1 642 119 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 239 471 cr |
Skimmers killed | 22 |
Crime |
|
Fines issued | 28 |
Lifetime fines value | 243 730 cr |
Bounties received/earned | 11 |
Lifetime bounty value | 3 700 cr |
Highest bounty issued | 600 cr |
Smuggling |
|
Black market network | 11 |
Black market profit | 1 083 910 cr |
Commodities smuggled | 373 |
Average profit | 43 356 cr |
Highest single transaction | 368 160 cr |
Trading |
|
Market network | 144 |
Trading profit | 1 977 679 612 cr |
Commodities traded | 213 105 |
Average profit | 3 070 931 cr |
Highest single transaction | 66 750 208 cr |
Mining |
|
Profits from mining | 112 697 537 cr |
Minerals refined | 599 |
Materials collected | 5 562 |
Exploration |
|
Systems visited | 5 944 |
Profits from exploration | 333 622 691 cr |
Level 2 detailed scans | 28 957 |
Level 3 detailed scans | 28 957 |
Highest payout | 6 392 200 cr |
Total hyperspace distance | 191 958 ly |
Total hyperspace jumps | 7 579 |
Max distance from start | 21 998,76 ly |
Max distance from Sol | 22 016,57 ly |
Max distance from Colonia | 23 451,76 ly |
Approximate time played | 4W 2D 19H 59M |
Passengers |
|
Total bulk passengers delivered | 361 |
Total VIPs delivered | 534 |
Total delivered | 895 |
Total ejected | 24 |
Search and Rescue |
|
Total items rescued | 35 |
Total profit | 646 748 cr |
Total rescue transactions | 12 |
Crafting |
|
Number of engineers used | 2 |
Number of upgrades generated | 144 |
Grade 1 upgrades generated | 34 |
Grade 2 upgrades generated | 39 |
Grade 3 upgrades generated | 24 |
Grade 4 upgrades generated | 24 |
Grade 5 upgrades generated | 23 |
Crew |
|
Crew hired | 1 |
Crew fired | 1 |