CMDR marcant94 profile
(Vulture)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 23 589 289 961 cr |
Credits spent on ships | 2 541 332 692 cr |
Credits spent on outfitting | 11 240 312 248 cr |
Credits spent on repairs | 68 897 412 cr |
Credits spent on fuel | 224 534 cr |
Credits spent on munitions | 10 636 101 cr |
Insurance claims | 50 |
Total claim costs | 269 880 968 cr |
Combat |
|
Bounties claimed | 2 860 |
Profit from bounties | 654 602 974 cr |
Combat bonds | 24 192 |
Profit from combat bonds | 10 878 102 008 cr |
Assassinations | 104 |
Profit from assassinations | 167 768 055 cr |
Highest single reward | 2 388 509 cr |
Skimmers killed | 32 |
Crime |
|
Fines issued | 508 |
Lifetime fines value | 559 085 cr |
Bounties received/earned | 695 |
Lifetime bounty value | 4 492 200 cr |
Highest bounty issued | 985 300 cr |
Smuggling |
|
Black market network | 11 |
Black market profit | 308 942 cr |
Commodities smuggled | 514 |
Average profit | 16 260 cr |
Highest single transaction | 103 008 cr |
Trading |
|
Market network | 154 |
Trading profit | 2 542 096 794 cr |
Commodities traded | 161 890 |
Average profit | 2 237 761 cr |
Highest single transaction | 44 656 416 cr |
Mining |
|
Profits from mining | 61 224 707 cr |
Minerals refined | 1 591 |
Materials collected | 32 890 |
Exploration |
|
Systems visited | 6 412 |
Profits from exploration | 1 027 385 242 cr |
Level 2 detailed scans | 31 445 |
Level 3 detailed scans | 31 445 |
Highest payout | 15 387 378 cr |
Total hyperspace distance | 541 680 ly |
Total hyperspace jumps | 15 207 |
Max distance from start | 26 529,46 ly |
Max distance from Sol | 26 531,31 ly |
Max distance from Colonia | 23 692,95 ly |
Approximate time played | 20W 3D 20H 53M |
Passengers |
|
Total bulk passengers delivered | 352 |
Total VIPs delivered | 2 218 |
Total delivered | 2 570 |
Total ejected | 18 |
Search and Rescue |
|
Total items rescued | 51 |
Total profit | 592 354 cr |
Total rescue transactions | 13 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 6 197 |
Grade 1 upgrades generated | 961 |
Grade 2 upgrades generated | 1 266 |
Grade 3 upgrades generated | 1 515 |
Grade 4 upgrades generated | 1 607 |
Grade 5 upgrades generated | 848 |
Crew |
|
Crew credits earned | 1 904 394 968 cr |
Crew hired | 70 |
Crew fired | 68 |
Crew lost | 6 |
Multi-Crew |
|
Total time in multi-crew | 1D 5H 31M 43S |
Time in gunner role | 7M 17S |
Time in fighter con role | 1H 12M 4S |