CMDR H_A_V_O_C profile
(Anaconda)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 10 468 077 442 cr |
Credits spent on ships | 1 426 758 765 cr |
Credits spent on outfitting | 2 908 441 606 cr |
Credits spent on repairs | 18 184 110 cr |
Credits spent on fuel | 236 961 cr |
Credits spent on munitions | 393 771 cr |
Insurance claims | 25 |
Total claim costs | 186 524 851 cr |
Combat |
|
Bounties claimed | 339 |
Profit from bounties | 18 780 977 cr |
Combat bonds | 8 |
Profit from combat bonds | 373 787 cr |
Assassinations | 14 |
Profit from assassinations | 1 200 312 cr |
Highest single reward | 305 325 cr |
Skimmers killed | 8 |
Crime |
|
Fines issued | 51 |
Lifetime fines value | 81 456 cr |
Bounties received/earned | 68 |
Lifetime bounty value | 310 000 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 606 cr |
Commodities smuggled | 5 |
Average profit | 121 cr |
Highest single transaction | 501 cr |
Trading |
|
Market network | 97 |
Trading profit | 12 517 606 852 cr |
Commodities traded | 18 433 |
Average profit | 57 684 824 cr |
Highest single transaction | 1 239 094 120 cr |
Mining |
|
Profits from mining | 12 460 255 814 cr |
Minerals refined | 11 157 |
Materials collected | 15 477 |
Exploration |
|
Systems visited | 9 478 |
Profits from exploration | 1 081 536 927 cr |
Level 2 detailed scans | 36 391 |
Level 3 detailed scans | 36 391 |
Highest payout | 13 457 360 cr |
Total hyperspace distance | 903 158 ly |
Total hyperspace jumps | 10 577 |
Max distance from start | 65 616,70 ly |
Max distance from Sol | 65 592,80 ly |
Max distance from Colonia | 46 518,36 ly |
Approximate time played | 4W 3D 14H 1M |
Passengers |
|
Total bulk passengers delivered | 2 |
Total VIPs delivered | 127 |
Total delivered | 129 |
Total ejected | 2 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 1 123 |
Grade 1 upgrades generated | 358 |
Grade 2 upgrades generated | 260 |
Grade 3 upgrades generated | 245 |
Grade 4 upgrades generated | 191 |
Grade 5 upgrades generated | 69 |
Crew |
|
Crew credits earned | 1 633 714 079 cr |
Crew hired | 2 |
Crew fired | 1 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 9H 6M 38S |
Time in gunner role | 4M 20S |
Time in fighter con role | 1M 21S |