CMDR Holint profile
(Imperial Courier)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 9 778 520 404 cr |
Credits spent on ships | 850 700 417 cr |
Credits spent on outfitting | 2 805 065 312 cr |
Credits spent on repairs | 10 235 303 cr |
Credits spent on fuel | 613 460 cr |
Credits spent on munitions | 729 145 cr |
Insurance claims | 94 |
Total claim costs | 33 537 175 cr |
Combat |
|
Bounties claimed | 1 588 |
Profit from bounties | 77 051 414 cr |
Combat bonds | 1 299 |
Profit from combat bonds | 40 603 537 cr |
Assassinations | 40 |
Profit from assassinations | 29 938 789 cr |
Highest single reward | 302 525 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 146 |
Lifetime fines value | 716 326 cr |
Bounties received/earned | 30 |
Lifetime bounty value | 31 370 cr |
Highest bounty issued | 6 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 6 589 cr |
Commodities smuggled | 5 |
Average profit | 1 318 cr |
Highest single transaction | 3 092 cr |
Trading |
|
Market network | 80 |
Trading profit | 7 046 605 149 cr |
Commodities traded | 51 961 |
Average profit | 17 705 038 cr |
Highest single transaction | 814 659 788 cr |
Mining |
|
Profits from mining | 7 080 077 384 cr |
Minerals refined | 6 993 |
Materials collected | 12 158 |
Exploration |
|
Systems visited | 30 565 |
Profits from exploration | 5 699 954 779 cr |
Level 2 detailed scans | 79 923 |
Level 3 detailed scans | 162 854 |
Highest payout | 18 818 378 cr |
Total hyperspace distance | 1 153 893 ly |
Total hyperspace jumps | 33 047 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 50 088,39 ly |
Approximate time played | 11W 6D 5H 54M |
Passengers |
|
Total bulk passengers delivered | 148 |
Total VIPs delivered | 412 |
Total delivered | 560 |
Total ejected | 14 |
Search and Rescue |
|
Total items rescued | 15 |
Total profit | 338 256 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 1 337 |
Grade 1 upgrades generated | 361 |
Grade 2 upgrades generated | 116 |
Grade 3 upgrades generated | 214 |
Grade 4 upgrades generated | 187 |
Grade 5 upgrades generated | 459 |
Crew |
|
Crew credits earned | 1 488 393 631 cr |
Crew hired | 5 |
Crew fired | 2 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 5H 20M 52S |
Time in gunner role | 1H 22M 35S |
Time in fighter con role | 25M 48S |
Total credits accrued | 973 165 cr |