CMDR DaRealRedBull profile
(Imperial Cutter)
Federation: Warrant Officer
Empire: Duke
Balance |
|
---|---|
Current assets | 11 468 876 229 cr |
Credits spent on ships | 1 978 227 054 cr |
Credits spent on outfitting | 4 430 636 479 cr |
Credits spent on repairs | 62 464 276 cr |
Credits spent on fuel | 551 156 cr |
Credits spent on munitions | 4 201 637 cr |
Insurance claims | 81 |
Total claim costs | 1 259 001 924 cr |
Combat |
|
Bounties claimed | 1 610 |
Profit from bounties | 185 704 544 cr |
Combat bonds | 1 048 |
Profit from combat bonds | 1 396 869 196 cr |
Assassinations | 39 |
Profit from assassinations | 31 609 156 cr |
Highest single reward | 1 121 823 cr |
Skimmers killed | 59 |
Crime |
|
Fines issued | 192 |
Lifetime fines value | 10 423 622 cr |
Bounties received/earned | 355 |
Lifetime bounty value | 451 600 cr |
Highest bounty issued | 13 900 cr |
Smuggling |
|
Black market network | 1 |
Black market profit | 1 305 cr |
Commodities smuggled | 5 |
Average profit | 326 cr |
Highest single transaction | 920 cr |
Trading |
|
Market network | 95 |
Trading profit | 3 526 281 004 cr |
Commodities traded | 42 418 |
Average profit | 10 371 415 cr |
Highest single transaction | 230 705 664 cr |
Mining |
|
Profits from mining | 1 106 492 628 cr |
Minerals refined | 3 276 |
Materials collected | 18 885 |
Exploration |
|
Systems visited | 6 365 |
Profits from exploration | 3 415 199 238 cr |
Level 2 detailed scans | 41 739 |
Level 3 detailed scans | 41 738 |
Highest payout | 33 414 421 cr |
Total hyperspace distance | 277 223 ly |
Total hyperspace jumps | 8 638 |
Max distance from start | 35 175,50 ly |
Max distance from Sol | 35 208,88 ly |
Max distance from Colonia | 23 490,33 ly |
Approximate time played | 23W 14H 20M |
Passengers |
|
Total bulk passengers delivered | 1 283 |
Total VIPs delivered | 4 873 |
Total delivered | 6 156 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 107 |
Total profit | 866 150 cr |
Total rescue transactions | 18 |
Crafting |
|
Number of engineers used | 14 |
Number of upgrades generated | 2 177 |
Grade 1 upgrades generated | 537 |
Grade 2 upgrades generated | 477 |
Grade 3 upgrades generated | 468 |
Grade 4 upgrades generated | 377 |
Grade 5 upgrades generated | 318 |
Crew |
|
Crew credits earned | 841 133 057 cr |
Crew hired | 10 |
Crew fired | 9 |
Crew lost | 17 |
Multi-Crew |
|
Total time in multi-crew | 16H 31M 45S |
Time in gunner role | 1D 4H 41M 48S |