CMDR EpsilonNiner profile

(Anaconda)

Federation: None
Empire: Outsider
Balance |
|
---|---|
Current assets | 5 672 293 093 cr |
Credits spent on ships | 1 140 993 161 cr |
Credits spent on outfitting | 1 954 908 434 cr |
Credits spent on repairs | 11 356 010 cr |
Credits spent on fuel | 138 615 cr |
Credits spent on munitions | 303 733 cr |
Insurance claims | 38 |
Total claim costs | 216 394 242 cr |
Combat |
|
Bounties claimed | 70 |
Profit from bounties | 13 230 943 cr |
Combat bonds | 268 |
Profit from combat bonds | 18 087 032 cr |
Assassinations | 6 |
Profit from assassinations | 2 317 077 cr |
Highest single reward | 1 506 850 cr |
Skimmers killed | 27 |
Crime |
|
Fines issued | 168 |
Lifetime fines value | 26 800 cr |
Bounties received/earned | 129 |
Lifetime bounty value | 1 743 850 cr |
Highest bounty issued | 504 500 cr |
Smuggling |
|
Black market network | 1 |
Black market profit | 8 280 cr |
Commodities smuggled | 2 |
Average profit | 8 280 cr |
Highest single transaction | 8 280 cr |
Trading |
|
Market network | 60 |
Trading profit | 2 260 656 566 cr |
Commodities traded | 179 002 |
Average profit | 4 521 313 cr |
Highest single transaction | 78 821 280 cr |
Mining |
|
Profits from mining | 108 712 410 cr |
Minerals refined | 826 |
Materials collected | 4 724 |
Exploration |
|
Systems visited | 2 837 |
Profits from exploration | 42 923 876 cr |
Level 2 detailed scans | 3 931 |
Level 3 detailed scans | 3 931 |
Highest payout | 2 522 071 cr |
Total hyperspace distance | 167 848 ly |
Total hyperspace jumps | 3 899 |
Max distance from start | 27 594,56 ly |
Max distance from Sol | 31 106,79 ly |
Max distance from Colonia | 23 692,95 ly |
Approximate time played | 4W 6D 2H 38M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 21 |
Total delivered | 21 |
Total ejected | 3 |
Search and Rescue |
|
Total items rescued | 20 |
Total profit | 185 919 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 4 |
Number of upgrades generated | 133 |
Grade 1 upgrades generated | 33 |
Grade 2 upgrades generated | 21 |
Grade 3 upgrades generated | 28 |
Grade 4 upgrades generated | 22 |
Grade 5 upgrades generated | 29 |
Crew |
|
Crew credits earned | 172 760 927 cr |
Crew hired | 2 |
Crew fired | 1 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 9H 57M 29S |