CMDR QuestNesty profile
(Viper MkIV)
Federation: Chief Petty Officer
Empire: Baron
Balance |
|
---|---|
Current assets | 18 781 665 810 cr |
Credits spent on ships | 961 097 969 cr |
Credits spent on outfitting | 1 258 508 091 cr |
Credits spent on repairs | 4 334 374 cr |
Credits spent on fuel | 188 787 cr |
Credits spent on munitions | 3 127 076 cr |
Insurance claims | 32 |
Total claim costs | 88 172 928 cr |
Combat |
|
Bounties claimed | 230 |
Profit from bounties | 32 055 735 cr |
Combat bonds | 224 |
Profit from combat bonds | 534 894 076 cr |
Assassinations | 4 |
Profit from assassinations | 2 607 618 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 31 |
Crime |
|
Fines issued | 75 |
Lifetime fines value | 788 963 cr |
Bounties received/earned | 71 |
Lifetime bounty value | 93 000 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 71 571 cr |
Commodities smuggled | 7 |
Average profit | 10 224 cr |
Highest single transaction | 71 169 cr |
Trading |
|
Market network | 86 |
Trading profit | 6 439 873 653 cr |
Commodities traded | 128 493 |
Average profit | 20 187 692 cr |
Highest single transaction | 299 007 890 cr |
Mining |
|
Profits from mining | 11 948 473 cr |
Minerals refined | 5 075 |
Materials collected | 10 361 |
Exploration |
|
Systems visited | 7 589 |
Profits from exploration | 994 242 225 cr |
Level 2 detailed scans | 51 270 |
Level 3 detailed scans | 51 269 |
Highest payout | 21 335 350 cr |
Total hyperspace distance | 471 057 ly |
Total hyperspace jumps | 8 569 |
Max distance from start | 65 248,48 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 9W 23H 36M |
Passengers |
|
Total bulk passengers delivered | 9 |
Total VIPs delivered | 127 |
Total delivered | 136 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 30 632 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 14 |
Number of upgrades generated | 1 278 |
Grade 1 upgrades generated | 301 |
Grade 2 upgrades generated | 231 |
Grade 3 upgrades generated | 242 |
Grade 4 upgrades generated | 231 |
Grade 5 upgrades generated | 273 |
Multi-Crew |
|
Total time in multi-crew | 10H 4M 1S |
Time in gunner role | 1H 49M 50S |