CMDR AxeBane profile
(Asp Explorer)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 1 912 540 390 cr |
Credits spent on ships | 1 168 518 884 cr |
Credits spent on outfitting | 1 204 857 547 cr |
Credits spent on repairs | 4 570 931 cr |
Credits spent on fuel | 162 190 cr |
Credits spent on munitions | 333 764 cr |
Insurance claims | 8 |
Total claim costs | 38 587 166 cr |
Combat |
|
Bounties claimed | 149 |
Profit from bounties | 29 441 041 cr |
Combat bonds | 23 |
Profit from combat bonds | 1 909 612 cr |
Assassinations | 1 |
Profit from assassinations | 601 738 cr |
Highest single reward | 269 017 cr |
Skimmers killed | 33 |
Crime |
|
Fines issued | 54 |
Lifetime fines value | 91 761 cr |
Bounties received/earned | 16 |
Lifetime bounty value | 12 200 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 164 331 cr |
Commodities smuggled | 61 |
Average profit | 12 641 cr |
Highest single transaction | 28 350 cr |
Trading |
|
Market network | 100 |
Trading profit | 1 922 312 394 cr |
Commodities traded | 71 624 |
Average profit | 6 744 956 cr |
Highest single transaction | 116 685 799 cr |
Mining |
|
Profits from mining | 596 468 823 cr |
Minerals refined | 887 |
Materials collected | 4 347 |
Exploration |
|
Systems visited | 2 114 |
Profits from exploration | 288 010 471 cr |
Level 2 detailed scans | 12 413 |
Level 3 detailed scans | 12 412 |
Highest payout | 9 656 645 cr |
Total hyperspace distance | 72 793 ly |
Total hyperspace jumps | 2 803 |
Max distance from start | 25 912,44 ly |
Approximate time played | 2W 11H 6M |
Passengers |
|
Total bulk passengers delivered | 1 324 |
Total VIPs delivered | 0 |
Total delivered | 1 324 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 20 |
Total profit | 50 946 cr |
Total rescue transactions | 8 |
Crafting |
|
Number of engineers used | 8 |
Number of upgrades generated | 280 |
Grade 1 upgrades generated | 119 |
Grade 2 upgrades generated | 65 |
Grade 3 upgrades generated | 43 |
Grade 4 upgrades generated | 36 |
Grade 5 upgrades generated | 17 |
Crew |
|
Crew credits earned | 19 738 931 cr |
Crew hired | 2 |
Crew fired | 2 |
Multi-Crew |
|
Total time in multi-crew | 4H 36M |
Time in gunner role | 28M 38S |
Time in fighter con role | 1H 35M 58S |
Total credits accrued | 3 430 398 cr |
Total fines accrued | 400 cr |