CMDR Wildhund profile
Federation: None
Empire: Outsider
Balance |
|
---|---|
Current assets | 651 282 893 cr |
Credits spent on ships | 213 910 929 cr |
Credits spent on outfitting | 461 630 431 cr |
Credits spent on repairs | 1 190 429 cr |
Credits spent on fuel | 75 191 cr |
Credits spent on munitions | 232 974 cr |
Insurance claims | 20 |
Total claim costs | 24 296 077 cr |
Combat |
|
Bounties claimed | 477 |
Profit from bounties | 17 670 691 cr |
Combat bonds | 44 |
Profit from combat bonds | 1 692 800 cr |
Assassinations | 1 |
Profit from assassinations | 61 160 cr |
Highest single reward | 297 235 cr |
Skimmers killed | 88 |
Crime |
|
Fines issued | 81 |
Lifetime fines value | 52 907 cr |
Bounties received/earned | 161 |
Lifetime bounty value | 51 275 cr |
Highest bounty issued | 6 000 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 640 967 cr |
Commodities smuggled | 29 |
Average profit | 53 414 cr |
Highest single transaction | 573 050 cr |
Trading |
|
Market network | 73 |
Trading profit | 22 749 040 cr |
Commodities traded | 5 579 |
Average profit | 67 106 cr |
Highest single transaction | 2 093 307 cr |
Mining |
|
Profits from mining | 20 784 341 cr |
Minerals refined | 1 615 |
Materials collected | 4 599 |
Exploration |
|
Systems visited | 2 642 |
Profits from exploration | 29 590 872 cr |
Level 2 detailed scans | 1 435 |
Level 3 detailed scans | 15 541 |
Highest payout | 631 850 cr |
Total hyperspace distance | 100 580 ly |
Total hyperspace jumps | 3 108 |
Max distance from start | 25 845,81 ly |
Max distance from Sol | 25 901,90 ly |
Max distance from Colonia | 22 710,27 ly |
Approximate time played | 4W 2D 15H 38M |
Passengers |
|
Total bulk passengers delivered | 44 |
Total VIPs delivered | 736 |
Total delivered | 780 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 675 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 288 |
Grade 1 upgrades generated | 90 |
Grade 2 upgrades generated | 65 |
Grade 3 upgrades generated | 72 |
Grade 4 upgrades generated | 46 |
Grade 5 upgrades generated | 15 |
Multi-Crew |
|
Total time in multi-crew | 2H 50M 56S |
Time in gunner role | 6M 49S |
Time in fighter con role | 32M 13S |
Total credits accrued | 138 090 cr |