CMDR pioto profile
(Python)
Federation: Chief Petty Officer
Empire: None
Balance |
|
---|---|
Current assets | 1 007 963 443 cr |
Credits spent on ships | 374 721 594 cr |
Credits spent on outfitting | 469 989 730 cr |
Credits spent on repairs | 4 137 553 cr |
Credits spent on fuel | 96 033 cr |
Credits spent on munitions | 126 282 cr |
Insurance claims | 43 |
Total claim costs | 105 944 496 cr |
Combat |
|
Bounties claimed | 480 |
Profit from bounties | 12 557 524 cr |
Combat bonds | 199 |
Profit from combat bonds | 6 234 278 cr |
Assassinations | 11 |
Profit from assassinations | 12 311 972 cr |
Highest single reward | 150 437 cr |
Skimmers killed | 30 |
Crime |
|
Fines issued | 38 |
Lifetime fines value | 81 545 cr |
Bounties received/earned | 55 |
Lifetime bounty value | 98 150 cr |
Highest bounty issued | 12 000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 904 241 cr |
Commodities smuggled | 10 |
Average profit | 113 030 cr |
Highest single transaction | 290 762 cr |
Trading |
|
Market network | 82 |
Trading profit | 36 261 787 cr |
Commodities traded | 23 254 |
Average profit | 90 654 cr |
Highest single transaction | 3 933 180 cr |
Mining |
|
Profits from mining | 13 380 441 cr |
Minerals refined | 1 099 |
Materials collected | 8 405 |
Exploration |
|
Systems visited | 7 570 |
Profits from exploration | 878 711 991 cr |
Level 2 detailed scans | 20 236 |
Level 3 detailed scans | 122 230 |
Highest payout | 11 641 984 cr |
Total hyperspace distance | 259 388 ly |
Total hyperspace jumps | 8 247 |
Max distance from start | 25 843,92 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 26 823,68 ly |
Approximate time played | 5W 2D 5H 3M |
Passengers |
|
Total bulk passengers delivered | 3 739 |
Total VIPs delivered | 45 |
Total delivered | 3 784 |
Total ejected | 127 |
Search and Rescue |
|
Total items rescued | 21 |
Total profit | 282 391 cr |
Total rescue transactions | 10 |
Crafting |
|
Number of engineers used | 9 |
Number of upgrades generated | 413 |
Grade 1 upgrades generated | 79 |
Grade 2 upgrades generated | 67 |
Grade 3 upgrades generated | 136 |
Grade 4 upgrades generated | 71 |
Grade 5 upgrades generated | 60 |
Crew |
|
Crew credits earned | 11 833 036 cr |
Crew hired | 6 |
Crew fired | 2 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 2H 5M 52S |
Time in gunner role | 52M 52S |