CMDR Cmdr Richter profile
![](/img/users/1/5/5/5/0/15550.jpg?v=1492776580)
(Asp Explorer)
![](/img/ships/128049303/asp_metallic2_gold.jpg)
Federation: Lieutenant
Empire: Count
Balance |
|
---|---|
Current assets | 675 138 886 cr |
Credits spent on ships | 241 660 651 cr |
Credits spent on outfitting | 1 059 576 200 cr |
Credits spent on repairs | 20 178 814 cr |
Credits spent on fuel | 3 302 027 cr |
Credits spent on munitions | 3 634 122 cr |
Insurance claims | 46 |
Total claim costs | 46 650 849 cr |
Combat |
|
Bounties claimed | 3 680 |
Profit from bounties | 79 857 933 cr |
Combat bonds | 972 |
Profit from combat bonds | 26 550 000 cr |
Assassinations | 37 |
Profit from assassinations | 2 133 125 cr |
Highest single reward | 0 cr |
Skimmers killed | 9 |
Crime |
|
Fines issued | 112 |
Lifetime fines value | 1 350 385 cr |
Bounties received/earned | 53 |
Lifetime bounty value | 80 430 cr |
Highest bounty issued | 10 450 cr |
Smuggling |
|
Black market network | 43 |
Black market profit | 5 252 106 cr |
Commodities smuggled | 1 609 |
Average profit | 50 020 cr |
Highest single transaction | 424 224 cr |
Trading |
|
Market network | 207 |
Trading profit | 159 665 426 cr |
Commodities traded | 104 413 |
Average profit | 98 864 cr |
Highest single transaction | 2 200 080 cr |
Mining |
|
Profits from mining | 0 cr |
Minerals refined | 0 |
Materials collected | 1 836 |
Exploration |
|
Systems visited | 7 549 |
Profits from exploration | 39 605 683 cr |
Level 2 detailed scans | 1 703 |
Level 3 detailed scans | 46 979 |
Highest payout | 1 551 856 cr |
Total hyperspace distance | 217 578 ly |
Total hyperspace jumps | 13 450 |
Max distance from start | 16 970,86 ly |
Max distance from Sol | 18 676,67 ly |
Max distance from Colonia | 22 713,72 ly |
Approximate time played | 12W 2D 5H 54M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 31 |
Total delivered | 31 |
Total ejected | 15 |
Crafting |
|
Number of engineers used | 2 |
Number of upgrades generated | 42 |
Grade 1 upgrades generated | 39 |
Grade 2 upgrades generated | 2 |
Grade 3 upgrades generated | 1 |