CMDR w4z profile
(Anaconda)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 4 064 242 979 cr |
Credits spent on ships | 1 252 112 321 cr |
Credits spent on outfitting | 3 907 178 267 cr |
Credits spent on repairs | 43 658 179 cr |
Credits spent on fuel | 665 867 cr |
Credits spent on munitions | 2 064 328 cr |
Insurance claims | 99 |
Total claim costs | 316 956 174 cr |
Combat |
|
Bounties claimed | 1 488 |
Profit from bounties | 49 905 912 cr |
Combat bonds | 2 313 |
Profit from combat bonds | 53 964 612 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 391 806 cr |
Skimmers killed | 157 |
Crime |
|
Fines issued | 495 |
Lifetime fines value | 2 432 322 cr |
Bounties received/earned | 705 |
Lifetime bounty value | 871 120 cr |
Highest bounty issued | 9 655 cr |
Smuggling |
|
Black market network | 12 |
Black market profit | 13 019 433 cr |
Commodities smuggled | 3 087 |
Average profit | 394 528 cr |
Highest single transaction | 5 244 768 cr |
Trading |
|
Market network | 96 |
Trading profit | 285 012 666 cr |
Commodities traded | 102 486 |
Average profit | 331 025 cr |
Highest single transaction | 6 011 040 cr |
Mining |
|
Profits from mining | 14 688 897 cr |
Minerals refined | 1 381 |
Materials collected | 18 836 |
Exploration |
|
Systems visited | 16 859 |
Profits from exploration | 711 249 854 cr |
Level 2 detailed scans | 4 211 |
Level 3 detailed scans | 59 114 |
Highest payout | 8 782 260 cr |
Total hyperspace distance | 812 739 ly |
Total hyperspace jumps | 20 751 |
Max distance from start | 35 312,96 ly |
Max distance from Sol | 35 369,97 ly |
Max distance from Colonia | 28 919,94 ly |
Approximate time played | 13W 3D 18H 33M |
Passengers |
|
Total bulk passengers delivered | 1 547 |
Total VIPs delivered | 1 745 |
Total delivered | 3 292 |
Total ejected | 85 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 1 211 |
Grade 1 upgrades generated | 234 |
Grade 2 upgrades generated | 186 |
Grade 3 upgrades generated | 218 |
Grade 4 upgrades generated | 252 |
Grade 5 upgrades generated | 321 |
Crew |
|
Crew credits earned | 454 188 336 cr |
Crew hired | 10 |
Crew fired | 6 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 9H 34M 8S |
Time in gunner role | 21M 24S |
Time in fighter con role | 1H 23M 55S |
Total credits accrued | 1 379 322 cr |