CMDR sir_sir profile
(Krait Phantom)
Federation: Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 5 004 526 898 cr |
Credits spent on ships | 1 270 827 559 cr |
Credits spent on outfitting | 2 260 735 747 cr |
Credits spent on repairs | 16 282 390 cr |
Credits spent on fuel | 576 175 cr |
Credits spent on munitions | 3 894 812 cr |
Insurance claims | 44 |
Total claim costs | 196 791 338 cr |
Combat |
|
Bounties claimed | 5 388 |
Profit from bounties | 784 281 701 cr |
Combat bonds | 3 677 |
Profit from combat bonds | 211 993 051 cr |
Assassinations | 1 019 |
Profit from assassinations | 1 252 886 323 cr |
Highest single reward | 865 132 cr |
Skimmers killed | 74 |
Crime |
|
Fines issued | 269 |
Lifetime fines value | 5 274 088 cr |
Bounties received/earned | 481 |
Lifetime bounty value | 55 565 600 cr |
Highest bounty issued | 1 540 600 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 188 cr |
Commodities smuggled | 5 |
Average profit | 38 cr |
Highest single transaction | 46 cr |
Trading |
|
Market network | 55 |
Trading profit | 394 963 288 cr |
Commodities traded | 54 184 |
Average profit | 1 085 064 cr |
Highest single transaction | 33 197 540 cr |
Mining |
|
Profits from mining | 102 197 251 cr |
Minerals refined | 1 960 |
Materials collected | 26 358 |
Exploration |
|
Systems visited | 6 248 |
Profits from exploration | 971 563 123 cr |
Level 2 detailed scans | 33 771 |
Level 3 detailed scans | 33 771 |
Highest payout | 14 134 839 cr |
Total hyperspace distance | 396 200 ly |
Total hyperspace jumps | 11 164 |
Max distance from start | 36 124,72 ly |
Max distance from Sol | 26 616,18 ly |
Max distance from Colonia | 25 527,88 ly |
Approximate time played | 27W 5D 27M |
Passengers |
|
Total bulk passengers delivered | 6 |
Total VIPs delivered | 109 |
Total delivered | 115 |
Total ejected | 5 |
Search and Rescue |
|
Total items rescued | 10 |
Total profit | 284 234 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 2 888 |
Grade 1 upgrades generated | 365 |
Grade 2 upgrades generated | 378 |
Grade 3 upgrades generated | 540 |
Grade 4 upgrades generated | 725 |
Grade 5 upgrades generated | 880 |
Crew |
|
Crew credits earned | 128 156 371 cr |
Crew hired | 5 |
Crew fired | 4 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 1H 11M 5S |
Time in gunner role | 1M 9S |
Time in fighter con role | 52M 6S |
Total credits accrued | 930 172 cr |