CMDR Evilgary profile
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 3 182 806 194 cr |
Credits spent on ships | 1 071 710 848 cr |
Credits spent on outfitting | 1 316 456 124 cr |
Credits spent on repairs | 19 790 712 cr |
Credits spent on fuel | 157 781 cr |
Credits spent on munitions | 641 727 cr |
Insurance claims | 25 |
Total claim costs | 224 200 497 cr |
Combat |
|
Bounties claimed | 829 |
Profit from bounties | 107 724 339 cr |
Combat bonds | 94 |
Profit from combat bonds | 6 740 149 cr |
Assassinations | 15 |
Profit from assassinations | 9 007 149 cr |
Highest single reward | 916 139 cr |
Skimmers killed | 32 |
Crime |
|
Fines issued | 59 |
Lifetime fines value | 26 322 cr |
Bounties received/earned | 22 |
Lifetime bounty value | 21 800 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 1 |
Black market profit | 3 482 cr |
Commodities smuggled | 4 |
Average profit | 1 741 cr |
Highest single transaction | 2 420 cr |
Trading |
|
Market network | 43 |
Trading profit | 57 127 141 cr |
Commodities traded | 5 131 |
Average profit | 457 017 cr |
Highest single transaction | 7 441 920 cr |
Mining |
|
Profits from mining | 7 070 371 cr |
Minerals refined | 88 |
Materials collected | 10 791 |
Exploration |
|
Systems visited | 10 858 |
Profits from exploration | 2 495 148 052 cr |
Level 2 detailed scans | 51 935 |
Level 3 detailed scans | 51 934 |
Highest payout | 21 688 023 cr |
Total hyperspace distance | 732 596 ly |
Total hyperspace jumps | 11 564 |
Max distance from start | 65 616,70 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 47 423,83 ly |
Approximate time played | 6W 5D 23H 41M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 4 |
Total delivered | 4 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 3 |
Total profit | 80 103 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 8 |
Number of upgrades generated | 721 |
Grade 1 upgrades generated | 225 |
Grade 2 upgrades generated | 171 |
Grade 3 upgrades generated | 159 |
Grade 4 upgrades generated | 112 |
Grade 5 upgrades generated | 54 |
Crew |
|
Crew credits earned | 51 122 371 cr |
Crew hired | 11 |
Crew fired | 10 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 7H 15M 8S |