Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 1 960 147 785 cr |
Credits spent on ships | 2 301 412 786 cr |
Credits spent on outfitting | 2 332 539 012 cr |
Credits spent on repairs | 33 989 004 cr |
Credits spent on fuel | 584 356 cr |
Credits spent on munitions | 6 156 233 cr |
Insurance claims | 104 |
Total claim costs | 482 056 917 cr |
Combat |
|
Bounties claimed | 6 716 |
Profit from bounties | 434 086 602 cr |
Combat bonds | 1 572 |
Profit from combat bonds | 73 475 077 cr |
Assassinations | 101 |
Profit from assassinations | 206 238 061 cr |
Highest single reward | 592 350 cr |
Skimmers killed | 580 |
Crime |
|
Fines issued | 135 |
Lifetime fines value | 638 219 cr |
Bounties received/earned | 290 |
Lifetime bounty value | 221 715 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 719 861 cr |
Commodities smuggled | 329 |
Average profit | 102 837 cr |
Highest single transaction | 612 576 cr |
Trading |
|
Market network | 137 |
Trading profit | 587 775 530 cr |
Commodities traded | 79 002 |
Average profit | 648 759 cr |
Highest single transaction | 145 459 083 cr |
Mining |
|
Profits from mining | 409 299 388 cr |
Minerals refined | 1 429 |
Materials collected | 11 075 |
Exploration |
|
Systems visited | 3 253 |
Profits from exploration | 68 943 136 cr |
Level 2 detailed scans | 15 781 |
Level 3 detailed scans | 13 132 |
Highest payout | 1 439 603 cr |
Total hyperspace distance | 110 853 ly |
Total hyperspace jumps | 7 071 |
Max distance from start | 1 698,29 ly |
Max distance from Sol | 2 272,83 ly |
Max distance from Colonia | 23 689,84 ly |
Approximate time played | 8W 2D 21H 28M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 23 |
Total delivered | 23 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 5 |
Total profit | 124 512 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 8 |
Number of upgrades generated | 1 091 |
Grade 1 upgrades generated | 423 |
Grade 2 upgrades generated | 331 |
Grade 3 upgrades generated | 221 |
Grade 4 upgrades generated | 104 |
Grade 5 upgrades generated | 12 |
Crew |
|
Crew credits earned | 166 511 542 cr |
Crew hired | 3 |
Crew fired | 1 |
Crew lost | 13 |
Multi-Crew |
|
Total time in multi-crew | 7H 59M 42S |
Time in gunner role | 50M 8S |
Time in fighter con role | 2H 23M 52S |
Total credits accrued | 48 844 644 cr |
Total fines accrued | 2 800 cr |