CMDR DeadBeatDoomie profile
(Krait MkII)
Federation: Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 1 643 819 191 cr |
Credits spent on ships | 533 843 342 cr |
Credits spent on outfitting | 1 190 045 202 cr |
Credits spent on repairs | 4 449 728 cr |
Credits spent on fuel | 263 371 cr |
Credits spent on munitions | 115 330 cr |
Insurance claims | 10 |
Total claim costs | 46 931 767 cr |
Combat |
|
Bounties claimed | 2 165 |
Profit from bounties | 94 370 866 cr |
Combat bonds | 95 |
Profit from combat bonds | 2 407 900 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 491 920 cr |
Skimmers killed | 70 |
Crime |
|
Fines issued | 96 |
Lifetime fines value | 710 458 cr |
Bounties received/earned | 75 |
Lifetime bounty value | 19 710 cr |
Highest bounty issued | 780 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 44 540 cr |
Commodities smuggled | 64 |
Average profit | 3 712 cr |
Highest single transaction | 11 466 cr |
Trading |
|
Market network | 180 |
Trading profit | 146 014 024 cr |
Commodities traded | 122 914 |
Average profit | 132 982 cr |
Highest single transaction | 4 322 880 cr |
Mining |
|
Profits from mining | 1 824 075 cr |
Minerals refined | 103 |
Materials collected | 6 215 |
Exploration |
|
Systems visited | 6 179 |
Profits from exploration | 273 298 960 cr |
Level 2 detailed scans | 1 863 |
Level 3 detailed scans | 28 028 |
Highest payout | 3 057 562 cr |
Total hyperspace distance | 283 105 ly |
Total hyperspace jumps | 7 484 |
Max distance from start | 65 222,47 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 8W 2D 3H 43M |
Passengers |
|
Total bulk passengers delivered | 2 615 |
Total VIPs delivered | 903 |
Total delivered | 3 518 |
Total ejected | 8 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 27 395 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 13 |
Number of upgrades generated | 522 |
Grade 1 upgrades generated | 151 |
Grade 2 upgrades generated | 57 |
Grade 3 upgrades generated | 175 |
Grade 4 upgrades generated | 77 |
Grade 5 upgrades generated | 62 |
Crew |
|
Crew credits earned | 1 372 886 cr |
Crew hired | 2 |
Crew fired | 1 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 31S |