CMDR immerlicht profile
(Dolphin)
Federation: Cadet
Empire: Squire
Balance |
|
---|---|
Current assets | 1 507 286 716 cr |
Credits spent on ships | 149 125 043 cr |
Credits spent on outfitting | 324 229 854 cr |
Credits spent on repairs | 292 022 cr |
Credits spent on fuel | 56 916 cr |
Credits spent on munitions | 491 786 cr |
Insurance claims | 1 |
Total claim costs | 48 194 cr |
Combat |
|
Bounties claimed | 427 |
Profit from bounties | 44 863 288 cr |
Combat bonds | 26 |
Profit from combat bonds | 1 208 864 cr |
Assassinations | 52 |
Profit from assassinations | 3 900 262 cr |
Highest single reward | 805 100 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 3 |
Lifetime fines value | 239 800 cr |
Bounties received/earned | 1 |
Lifetime bounty value | 500 cr |
Highest bounty issued | 500 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | −7 458 cr |
Commodities smuggled | 6 |
Average profit | −1 243 cr |
Highest single transaction | −918 cr |
Trading |
|
Market network | 13 |
Trading profit | 142 244 833 cr |
Commodities traded | 860 |
Average profit | 3 308 019 cr |
Highest single transaction | 27 380 268 cr |
Mining |
|
Profits from mining | 142 124 734 cr |
Minerals refined | 728 |
Materials collected | 9 371 |
Exploration |
|
Systems visited | 6 351 |
Profits from exploration | 1 202 327 556 cr |
Level 2 detailed scans | 29 037 |
Level 3 detailed scans | 29 037 |
Highest payout | 16 825 443 cr |
Total hyperspace distance | 306 836 ly |
Total hyperspace jumps | 7 043 |
Max distance from start | 27 116,04 ly |
Max distance from Sol | 27 150,51 ly |
Max distance from Colonia | 31 486,40 ly |
Approximate time played | 3W 3D 47M |
Passengers |
|
Total bulk passengers delivered | 341 |
Total VIPs delivered | 208 |
Total delivered | 549 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 31 413 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 512 |
Grade 1 upgrades generated | 164 |
Grade 2 upgrades generated | 125 |
Grade 3 upgrades generated | 103 |
Grade 4 upgrades generated | 76 |
Grade 5 upgrades generated | 44 |