CMDR HEL105 profile
(Asp Explorer)
Federation: Petty Officer
Empire: Duke
Balance |
|
---|---|
Current assets | 8 190 227 254 cr |
Credits spent on ships | 607 828 680 cr |
Credits spent on outfitting | 659 181 363 cr |
Credits spent on repairs | 12 123 380 cr |
Credits spent on fuel | 447 249 cr |
Credits spent on munitions | 786 727 cr |
Insurance claims | 24 |
Total claim costs | 136 712 618 cr |
Combat |
|
Bounties claimed | 313 |
Profit from bounties | 56 332 250 cr |
Combat bonds | 553 |
Profit from combat bonds | 32 054 927 cr |
Assassinations | 18 |
Profit from assassinations | 7 065 917 cr |
Highest single reward | 747 389 cr |
Skimmers killed | 11 |
Crime |
|
Fines issued | 16 |
Lifetime fines value | 42 151 cr |
Bounties received/earned | 38 |
Lifetime bounty value | 47 000 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 15 558 cr |
Commodities smuggled | 5 |
Average profit | 3 112 cr |
Highest single transaction | 6 897 cr |
Trading |
|
Market network | 18 |
Trading profit | 4 905 366 598 cr |
Commodities traded | 12 941 |
Average profit | 48 567 986 cr |
Highest single transaction | 164 428 000 cr |
Mining |
|
Profits from mining | 117 377 421 cr |
Minerals refined | 659 |
Materials collected | 6 543 |
Exploration |
|
Systems visited | 15 535 |
Profits from exploration | 1 597 854 216 cr |
Level 2 detailed scans | 75 969 |
Level 3 detailed scans | 75 969 |
Highest payout | 7 248 888 cr |
Total hyperspace distance | 886 939 ly |
Total hyperspace jumps | 18 077 |
Max distance from start | 65 248,48 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 47 654,92 ly |
Approximate time played | 9W 5D 18H 33M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 17 203 |
Total delivered | 17 203 |
Total ejected | 39 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 30 153 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 4 |
Number of upgrades generated | 327 |
Grade 1 upgrades generated | 82 |
Grade 2 upgrades generated | 78 |
Grade 3 upgrades generated | 74 |
Grade 4 upgrades generated | 61 |
Grade 5 upgrades generated | 32 |
Crew |
|
Crew credits earned | 514 423 653 cr |
Crew hired | 2 |
Crew fired | 1 |
Crew lost | 13 |
Multi-Crew |
|
Total time in multi-crew | 1H 6M 32S |