CMDR EN3RGIX profile
(Asp Explorer)
Federation: Lieutenant
Empire: Master
Balance |
|
---|---|
Current assets | 8 880 853 722 cr |
Credits spent on ships | 684 148 187 cr |
Credits spent on outfitting | 841 147 265 cr |
Credits spent on repairs | 1 931 129 cr |
Credits spent on fuel | 266 785 cr |
Credits spent on munitions | 1 823 954 cr |
Insurance claims | 23 |
Total claim costs | 25 354 028 cr |
Combat |
|
Bounties claimed | 1 964 |
Profit from bounties | 158 310 697 cr |
Combat bonds | 327 |
Profit from combat bonds | 19 363 109 cr |
Assassinations | 37 |
Profit from assassinations | 20 788 520 cr |
Highest single reward | 1 234 112 cr |
Skimmers killed | 284 |
Crime |
|
Fines issued | 149 |
Lifetime fines value | 59 513 cr |
Bounties received/earned | 189 |
Lifetime bounty value | 622 455 cr |
Highest bounty issued | 445 000 cr |
Smuggling |
|
Black market network | 11 |
Black market profit | 198 413 cr |
Commodities smuggled | 65 |
Average profit | 12 401 cr |
Highest single transaction | 96 453 cr |
Trading |
|
Market network | 242 |
Trading profit | 172 273 510 cr |
Commodities traded | 26 548 |
Average profit | 215 342 cr |
Highest single transaction | 40 804 215 cr |
Mining |
|
Profits from mining | 125 835 520 cr |
Minerals refined | 2 190 |
Materials collected | 27 865 |
Exploration |
|
Systems visited | 6 002 |
Profits from exploration | 1 914 247 053 cr |
Level 2 detailed scans | 57 750 |
Level 3 detailed scans | 58 074 |
Highest payout | 20 453 266 cr |
Total hyperspace distance | 232 133 ly |
Total hyperspace jumps | 6 790 |
Max distance from start | 25 910,97 ly |
Max distance from Sol | 25 966,52 ly |
Max distance from Colonia | 27 851,15 ly |
Approximate time played | 8W 2D 16H 46M |
Passengers |
|
Total bulk passengers delivered | 333 |
Total VIPs delivered | 76 |
Total delivered | 409 |
Total ejected | 17 |
Search and Rescue |
|
Total items rescued | 389 |
Total profit | 9 658 332 cr |
Total rescue transactions | 142 |
Crafting |
|
Number of engineers used | 21 |
Number of upgrades generated | 1 934 |
Grade 1 upgrades generated | 316 |
Grade 2 upgrades generated | 348 |
Grade 3 upgrades generated | 437 |
Grade 4 upgrades generated | 381 |
Grade 5 upgrades generated | 452 |
Crew |
|
Crew credits earned | 972 724 121 cr |
Crew hired | 5 |
Crew fired | 4 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 2H 25M 19S |
Time in gunner role | 43M 37S |
Total credits accrued | 391 277 cr |