CMDR Zemedelphos profile
(Krait Mk II)
Federation: Ensign
Empire: Earl
Balance |
|
---|---|
Current assets | 8 651 379 174 cr |
Credits spent on ships | 758 095 745 cr |
Credits spent on outfitting | 1 682 097 205 cr |
Credits spent on repairs | 16 278 596 cr |
Credits spent on fuel | 275 546 cr |
Credits spent on munitions | 960 437 cr |
Insurance claims | 40 |
Total claim costs | 133 360 287 cr |
Combat |
|
Bounties claimed | 861 |
Profit from bounties | 138 396 788 cr |
Combat bonds | 560 |
Profit from combat bonds | 39 344 770 cr |
Assassinations | 86 |
Profit from assassinations | 53 342 539 cr |
Highest single reward | 1 181 920 cr |
Skimmers killed | 94 |
Crime |
|
Fines issued | 85 |
Lifetime fines value | 601 420 cr |
Bounties received/earned | 92 |
Lifetime bounty value | 126 650 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 1 |
Black market profit | 13 743 cr |
Commodities smuggled | 12 |
Average profit | 6 872 cr |
Highest single transaction | 9 504 cr |
Trading |
|
Market network | 139 |
Trading profit | 1 244 807 267 cr |
Commodities traded | 72 269 |
Average profit | 3 301 876 cr |
Highest single transaction | 70 606 500 cr |
Mining |
|
Profits from mining | 223 495 935 cr |
Minerals refined | 1 215 |
Materials collected | 14 295 |
Exploration |
|
Systems visited | 6 158 |
Profits from exploration | 2 093 209 821 cr |
Level 2 detailed scans | 53 918 |
Level 3 detailed scans | 53 918 |
Highest payout | 32 081 842 cr |
Total hyperspace distance | 473 632 ly |
Total hyperspace jumps | 7 891 |
Max distance from start | 27 428,18 ly |
Max distance from Sol | 27 458,72 ly |
Max distance from Colonia | 26 262,45 ly |
Approximate time played | 6W 5D 9H 26M |
Passengers |
|
Total bulk passengers delivered | 104 |
Total VIPs delivered | 18 |
Total delivered | 122 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 86 |
Total profit | 2 261 741 cr |
Total rescue transactions | 23 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 1 570 |
Grade 1 upgrades generated | 456 |
Grade 2 upgrades generated | 391 |
Grade 3 upgrades generated | 422 |
Grade 4 upgrades generated | 210 |
Grade 5 upgrades generated | 91 |
Crew |
|
Crew credits earned | 468 285 352 cr |
Crew hired | 3 |
Crew fired | 3 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 8H 34M 49S |
Time in gunner role | 48M 48S |