CMDR Fleavis profile
(Python)
Federation: Chief Petty Officer
Empire: Duke
Balance |
|
---|---|
Current assets | 2 285 371 760 cr |
Credits spent on ships | 1 364 363 891 cr |
Credits spent on outfitting | 2 034 839 262 cr |
Credits spent on repairs | 10 867 479 cr |
Credits spent on fuel | 250 499 cr |
Credits spent on munitions | 384 995 cr |
Insurance claims | 14 |
Total claim costs | 30 082 147 cr |
Combat |
|
Bounties claimed | 181 |
Profit from bounties | 10 553 397 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 1 |
Profit from assassinations | 244 420 cr |
Highest single reward | 1 231 559 cr |
Skimmers killed | 250 |
Crime |
|
Fines issued | 869 |
Lifetime fines value | 416 976 404 cr |
Bounties received/earned | 6 |
Lifetime bounty value | 4 400 cr |
Highest bounty issued | 2 400 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 139 335 113 cr |
Commodities smuggled | 17 684 |
Average profit | 1 222 238 cr |
Highest single transaction | 2 012 220 cr |
Trading |
|
Market network | 64 |
Trading profit | 701 158 939 cr |
Commodities traded | 17 128 |
Average profit | 4 523 606 cr |
Highest single transaction | 89 837 696 cr |
Mining |
|
Profits from mining | 641 213 007 cr |
Minerals refined | 2 086 |
Materials collected | 2 384 |
Exploration |
|
Systems visited | 6 165 |
Profits from exploration | 1 049 588 598 cr |
Level 2 detailed scans | 36 430 |
Level 3 detailed scans | 36 701 |
Highest payout | 12 340 701 cr |
Total hyperspace distance | 461 638 ly |
Total hyperspace jumps | 7 136 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 3W 2D 14H 10M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 1 309 |
Total delivered | 1 309 |
Total ejected | 8 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 60 954 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 6 |
Number of upgrades generated | 306 |
Grade 1 upgrades generated | 117 |
Grade 2 upgrades generated | 63 |
Grade 3 upgrades generated | 55 |
Grade 4 upgrades generated | 33 |
Grade 5 upgrades generated | 38 |
Crew |
|
Crew credits earned | 4 859 198 cr |
Crew hired | 3 |
Crew fired | 3 |
Multi-Crew |
|
Total time in multi-crew | 2H 21M 14S |
Time in gunner role | 55S |
Time in fighter con role | 52M 32S |
Total credits accrued | 4 291 277 cr |