CMDR Razarth profile
(Imperial Cutter)
Federation: Ensign
Empire: Duke
Balance |
|
---|---|
Current assets | 9 224 010 836 cr |
Credits spent on ships | 1 275 059 922 cr |
Credits spent on outfitting | 4 459 578 966 cr |
Credits spent on repairs | 27 008 350 cr |
Credits spent on fuel | 612 896 cr |
Credits spent on munitions | 2 192 955 cr |
Insurance claims | 46 |
Total claim costs | 557 015 053 cr |
Combat |
|
Bounties claimed | 6 173 |
Profit from bounties | 925 707 992 cr |
Combat bonds | 731 |
Profit from combat bonds | 866 525 866 cr |
Assassinations | 129 |
Profit from assassinations | 116 414 786 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 2 |
Crime |
|
Fines issued | 44 |
Lifetime fines value | 46 055 cr |
Bounties received/earned | 118 |
Lifetime bounty value | 465 500 cr |
Highest bounty issued | 250 000 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 55 |
Trading profit | 6 918 453 102 cr |
Commodities traded | 120 411 |
Average profit | 30 477 767 cr |
Highest single transaction | 160 125 728 cr |
Mining |
|
Profits from mining | 256 153 063 cr |
Minerals refined | 1 910 |
Materials collected | 9 710 |
Exploration |
|
Systems visited | 2 326 |
Profits from exploration | 41 932 309 cr |
Level 2 detailed scans | 3 781 |
Level 3 detailed scans | 3 781 |
Highest payout | 2 177 154 cr |
Total hyperspace distance | 92 322 ly |
Total hyperspace jumps | 4 000 |
Max distance from start | 25 891,63 ly |
Max distance from Sol | 25 922,94 ly |
Max distance from Colonia | 24 625,31 ly |
Approximate time played | 7W 6D 9H 49M |
Passengers |
|
Total bulk passengers delivered | 10 810 |
Total VIPs delivered | 197 |
Total delivered | 11 007 |
Total ejected | 275 |
Crafting |
|
Number of engineers used | 14 |
Number of upgrades generated | 1 010 |
Grade 1 upgrades generated | 185 |
Grade 2 upgrades generated | 190 |
Grade 3 upgrades generated | 245 |
Grade 4 upgrades generated | 223 |
Grade 5 upgrades generated | 167 |
Crew |
|
Crew credits earned | 1 526 725 375 cr |
Crew hired | 8 |
Crew fired | 7 |
Crew lost | 25 |
Multi-Crew |
|
Total time in multi-crew | 35M 22S |