CMDR SILLY_GOOSE profile
Profile

Distances submitted:
0
Systems visited:
1 499
Systems discovered first:
746
Balance:
1 528 982 208 Cr
Ranks
Rookie
Ecologist
Federation: Recruit
Empire: Duke
Credits
Flight log heatmap
Statistics
Balance |
|
---|---|
Current assets | 6 605 532 547 cr |
Credits spent on ships | 2 868 249 526 cr |
Credits spent on outfitting | 3 296 875 339 cr |
Credits spent on repairs | 11 111 461 cr |
Credits spent on fuel | 393 034 cr |
Credits spent on munitions | 432 607 cr |
Insurance claims | 30 |
Total claim costs | 123 586 704 cr |
Combat |
|
Bounties claimed | 51 |
Profit from bounties | 4 630 029 cr |
Combat bonds | 31 |
Profit from combat bonds | 232 310 cr |
Assassinations | 5 |
Profit from assassinations | 249 257 cr |
Highest single reward | 597 529 cr |
Skimmers killed | 8 |
Crime |
|
Fines issued | 4 404 |
Lifetime fines value | 707 999 cr |
Bounties received/earned | 59 |
Lifetime bounty value | 47 000 cr |
Highest bounty issued | 1 000 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 39 |
Trading profit | 3 825 558 620 cr |
Commodities traded | 25 545 |
Average profit | 30 122 509 cr |
Highest single transaction | 246 578 466 cr |
Mining |
|
Profits from mining | 2 754 387 932 cr |
Minerals refined | 5 846 |
Materials collected | 7 148 |
Exploration |
|
Systems visited | 3 914 |
Profits from exploration | 304 968 816 cr |
Level 2 detailed scans | 16 436 |
Level 3 detailed scans | 16 435 |
Highest payout | 14 344 051 cr |
Total hyperspace distance | 327 336 ly |
Total hyperspace jumps | 6 234 |
Max distance from start | 65 616,70 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 7W 2D 22H 20M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 14 686 |
Total delivered | 14 686 |
Total ejected | 9 |
Crafting |
|
Number of engineers used | 11 |
Number of upgrades generated | 578 |
Grade 1 upgrades generated | 222 |
Grade 2 upgrades generated | 105 |
Grade 3 upgrades generated | 107 |
Grade 4 upgrades generated | 64 |
Grade 5 upgrades generated | 80 |
Crew |
|
Crew credits earned | 1 486 628 022 cr |
Crew hired | 4 |
Crew fired | 4 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 26M 26S |
Time in gunner role | 13M 10S |
Time in fighter con role | 2M 37S |