CMDR R. Soak profile
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 9 384 651 183 cr |
Credits spent on ships | 749 555 602 cr |
Credits spent on outfitting | 4 007 727 862 cr |
Credits spent on repairs | 18 760 156 cr |
Credits spent on fuel | 684 817 cr |
Credits spent on munitions | 3 072 458 cr |
Insurance claims | 112 |
Total claim costs | 813 954 338 cr |
Combat |
|
Bounties claimed | 7 658 |
Profit from bounties | 637 600 527 cr |
Combat bonds | 711 |
Profit from combat bonds | 216 539 990 cr |
Assassinations | 42 |
Profit from assassinations | 8 723 032 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 9 |
Crime |
|
Fines issued | 299 |
Lifetime fines value | 2 850 817 cr |
Bounties received/earned | 333 |
Lifetime bounty value | 668 745 cr |
Highest bounty issued | 337 900 cr |
Smuggling |
|
Black market network | 14 |
Black market profit | 1 341 804 cr |
Commodities smuggled | 396 |
Average profit | 46 269 cr |
Highest single transaction | 902 502 cr |
Trading |
|
Market network | 309 |
Trading profit | 4 807 195 409 cr |
Commodities traded | 156 731 |
Average profit | 4 012 684 cr |
Highest single transaction | 242 105 040 cr |
Mining |
|
Profits from mining | 923 603 382 cr |
Minerals refined | 1 492 |
Materials collected | 8 397 |
Exploration |
|
Systems visited | 3 407 |
Profits from exploration | 317 113 398 cr |
Level 2 detailed scans | 4 321 |
Level 3 detailed scans | 5 500 |
Highest payout | 16 206 672 cr |
Total hyperspace distance | 150 123 ly |
Total hyperspace jumps | 6 132 |
Max distance from start | 5 077,94 ly |
Max distance from Sol | 5 015,39 ly |
Max distance from Colonia | 26 844,50 ly |
Approximate time played | 17W 4D 22H 35M |
Passengers |
|
Total bulk passengers delivered | 5 705 |
Total VIPs delivered | 1 714 |
Total delivered | 7 419 |
Total ejected | 2 |
Search and Rescue |
|
Total items rescued | 13 |
Total profit | 25 888 cr |
Total rescue transactions | 5 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 1 125 |
Grade 1 upgrades generated | 255 |
Grade 2 upgrades generated | 206 |
Grade 3 upgrades generated | 265 |
Grade 4 upgrades generated | 203 |
Grade 5 upgrades generated | 196 |
Crew |
|
Crew credits earned | 1 384 097 351 cr |
Crew hired | 9 |
Crew fired | 7 |
Crew lost | 14 |
Multi-Crew |
|
Total time in multi-crew | 3H 6M 23S |