CMDR mistersimsim12 profile
(Imperial Courier)
Federation: Rear Admiral
Empire: Master
Balance |
|
---|---|
Current assets | 1 070 120 505 cr |
Credits spent on ships | 677 683 397 cr |
Credits spent on outfitting | 1 043 722 517 cr |
Credits spent on repairs | 13 149 608 cr |
Credits spent on fuel | 337 400 cr |
Credits spent on munitions | 3 492 762 cr |
Insurance claims | 50 |
Total claim costs | 118 497 905 cr |
Combat |
|
Bounties claimed | 676 |
Profit from bounties | 23 230 472 cr |
Combat bonds | 1 152 |
Profit from combat bonds | 36 836 298 cr |
Assassinations | 33 |
Profit from assassinations | 7 275 409 cr |
Highest single reward | 239 180 cr |
Skimmers killed | 8 |
Crime |
|
Fines issued | 139 |
Lifetime fines value | 117 026 cr |
Bounties received/earned | 84 |
Lifetime bounty value | 106 615 cr |
Highest bounty issued | 13 685 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 2 181 999 cr |
Commodities smuggled | 1 587 |
Average profit | 121 222 cr |
Highest single transaction | 1 227 312 cr |
Trading |
|
Market network | 56 |
Trading profit | 18 487 936 cr |
Commodities traded | 11 938 |
Average profit | 64 194 cr |
Highest single transaction | 1 028 096 cr |
Mining |
|
Profits from mining | 1 593 535 cr |
Minerals refined | 539 |
Materials collected | 3 973 |
Exploration |
|
Systems visited | 5 167 |
Profits from exploration | 150 395 485 cr |
Level 2 detailed scans | 2 726 |
Level 3 detailed scans | 16 364 |
Highest payout | 3 814 624 cr |
Total hyperspace distance | 253 832 ly |
Total hyperspace jumps | 6 931 |
Max distance from start | 26 101,20 ly |
Max distance from Sol | 26 156,29 ly |
Max distance from Colonia | 23 213,50 ly |
Approximate time played | 5W 6D 23H 47M |
Passengers |
|
Total bulk passengers delivered | 2 727 |
Total VIPs delivered | 37 |
Total delivered | 2 764 |
Total ejected | 15 |
Search and Rescue |
|
Total items rescued | 13 |
Total profit | 22 585 cr |
Total rescue transactions | 7 |
Crafting |
|
Number of engineers used | 7 |
Number of upgrades generated | 372 |
Grade 1 upgrades generated | 234 |
Grade 2 upgrades generated | 31 |
Grade 3 upgrades generated | 80 |
Grade 4 upgrades generated | 18 |
Grade 5 upgrades generated | 9 |
Crew |
|
Crew credits earned | 87 252 626 cr |
Crew hired | 16 |
Crew fired | 3 |
Crew lost | 12 |
Multi-Crew |
|
Total time in multi-crew | 11H 56M 8S |