CMDR Jamegol profile
(Diamondback Explorer)
Federation: Cadet
Empire: None
Balance |
|
---|---|
Current assets | 6 631 548 818 cr |
Credits spent on ships | 445 202 869 cr |
Credits spent on outfitting | 689 296 789 cr |
Credits spent on repairs | 3 558 211 cr |
Credits spent on fuel | 299 901 cr |
Credits spent on munitions | 3 691 144 cr |
Insurance claims | 8 |
Total claim costs | 39 612 731 cr |
Combat |
|
Bounties claimed | 1 133 |
Profit from bounties | 164 608 867 cr |
Combat bonds | 123 |
Profit from combat bonds | 8 068 447 cr |
Assassinations | 1 |
Profit from assassinations | 10 000 cr |
Highest single reward | 759 108 cr |
Skimmers killed | 16 |
Crime |
|
Fines issued | 7 |
Lifetime fines value | 2 100 cr |
Bounties received/earned | 2 |
Lifetime bounty value | 400 cr |
Highest bounty issued | 300 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 64 |
Trading profit | 655 539 143 cr |
Commodities traded | 59 423 |
Average profit | 2 010 856 cr |
Highest single transaction | 44 537 640 cr |
Mining |
|
Profits from mining | 450 499 851 cr |
Minerals refined | 1 822 |
Materials collected | 8 763 |
Exploration |
|
Systems visited | 2 242 |
Profits from exploration | 349 993 784 cr |
Level 2 detailed scans | 15 874 |
Level 3 detailed scans | 15 874 |
Highest payout | 10 780 500 cr |
Total hyperspace distance | 113 177 ly |
Total hyperspace jumps | 3 832 |
Max distance from start | 11 637,52 ly |
Max distance from Sol | 11 678,23 ly |
Max distance from Colonia | 23 058,46 ly |
Approximate time played | 7W 2D 7H 49M |
Passengers |
|
Total bulk passengers delivered | 5 581 |
Total VIPs delivered | 4 |
Total delivered | 5 585 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 3 |
Total profit | 92 318 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 8 |
Number of upgrades generated | 290 |
Grade 1 upgrades generated | 98 |
Grade 2 upgrades generated | 74 |
Grade 3 upgrades generated | 55 |
Grade 4 upgrades generated | 32 |
Grade 5 upgrades generated | 31 |