CMDR Calaban2005 profile
Federation: Midshipman
Empire: None
Balance |
|
---|---|
Current assets | 1 564 353 098 cr |
Credits spent on ships | 455 960 168 cr |
Credits spent on outfitting | 651 469 633 cr |
Credits spent on repairs | 1 252 303 cr |
Credits spent on fuel | 141 965 cr |
Credits spent on munitions | 289 469 cr |
Insurance claims | 30 |
Total claim costs | 43 760 412 cr |
Combat |
|
Bounties claimed | 137 |
Profit from bounties | 13 112 222 cr |
Combat bonds | 41 |
Profit from combat bonds | 2 648 581 cr |
Assassinations | 19 |
Profit from assassinations | 7 185 948 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 14 |
Crime |
|
Fines issued | 66 |
Lifetime fines value | 43 804 cr |
Bounties received/earned | 30 |
Lifetime bounty value | 13 400 cr |
Highest bounty issued | 1 000 cr |
Smuggling |
|
Black market network | 4 |
Black market profit | 51 818 cr |
Commodities smuggled | 7 |
Average profit | 10 364 cr |
Highest single transaction | 17 312 cr |
Trading |
|
Market network | 55 |
Trading profit | 30 323 139 cr |
Commodities traded | 5 226 |
Average profit | 200 815 cr |
Highest single transaction | 4 553 673 cr |
Mining |
|
Profits from mining | 33 133 268 cr |
Minerals refined | 724 |
Materials collected | 3 861 |
Exploration |
|
Systems visited | 4 639 |
Profits from exploration | 758 601 454 cr |
Level 2 detailed scans | 21 978 |
Level 3 detailed scans | 21 978 |
Highest payout | 22 278 962 cr |
Total hyperspace distance | 242 384 ly |
Total hyperspace jumps | 5 428 |
Max distance from start | 61 286,66 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 5W 6D 15H 47M |
Passengers |
|
Total bulk passengers delivered | 2 |
Total VIPs delivered | 34 |
Total delivered | 36 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 23 |
Total profit | 459 634 cr |
Total rescue transactions | 9 |
Crafting |
|
Number of engineers used | 3 |
Number of upgrades generated | 94 |
Grade 1 upgrades generated | 55 |
Grade 2 upgrades generated | 19 |
Grade 3 upgrades generated | 12 |
Grade 4 upgrades generated | 8 |
Crew |
|
Crew credits earned | 3 487 302 cr |
Crew hired | 7 |
Crew fired | 6 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 22H 32M 1S |
Time in gunner role | 29M 57S |