CMDR MeGaPk profile
(Krait Mk II)
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 42 201 848 263 cr |
Credits spent on ships | 1 776 245 943 cr |
Credits spent on outfitting | 3 279 067 438 cr |
Credits spent on repairs | 17 391 222 cr |
Credits spent on fuel | 354 290 cr |
Credits spent on munitions | 3 880 805 cr |
Insurance claims | 13 |
Total claim costs | 39 353 927 cr |
Combat |
|
Bounties claimed | 5 633 |
Profit from bounties | 1 121 976 486 cr |
Combat bonds | 4 492 |
Profit from combat bonds | 21 348 210 970 cr |
Assassinations | 347 |
Profit from assassinations | 363 894 738 cr |
Highest single reward | 1 190 288 cr |
Skimmers killed | 11 |
Crime |
|
Fines issued | 70 |
Lifetime fines value | 23 552 cr |
Bounties received/earned | 30 |
Lifetime bounty value | 63 465 cr |
Highest bounty issued | 6 150 cr |
Smuggling |
|
Black market network | 1 |
Black market profit | 1 109 cr |
Commodities smuggled | 4 |
Average profit | 555 cr |
Highest single transaction | 693 cr |
Trading |
|
Market network | 78 |
Trading profit | 6 988 848 014 cr |
Commodities traded | 118 640 |
Average profit | 19 095 213 cr |
Highest single transaction | 296 736 944 cr |
Mining |
|
Profits from mining | 4 324 164 132 cr |
Minerals refined | 44 |
Materials collected | 16 944 |
Exploration |
|
Systems visited | 1 243 |
Profits from exploration | 26 226 844 cr |
Level 2 detailed scans | 3 654 |
Level 3 detailed scans | 3 627 |
Highest payout | 942 400 cr |
Total hyperspace distance | 49 408 ly |
Total hyperspace jumps | 2 605 |
Max distance from start | 6 266,86 ly |
Max distance from Sol | 56 876,63 ly |
Max distance from Colonia | 34 927,89 ly |
Approximate time played | 11W 18H 59M |
Search and Rescue |
|
Total items rescued | 66 |
Total profit | 1 363 548 cr |
Total rescue transactions | 17 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 1 195 |
Grade 1 upgrades generated | 223 |
Grade 2 upgrades generated | 241 |
Grade 3 upgrades generated | 298 |
Grade 4 upgrades generated | 277 |
Grade 5 upgrades generated | 156 |
Crew |
|
Crew credits earned | 1 883 015 390 cr |
Crew hired | 2 |
Crew fired | 2 |
Multi-Crew |
|
Total time in multi-crew | 5H 59M 41S |
Time in gunner role | 22M 7S |