CMDR PHIL TERR profile

Profile
Commander name:
Current ship:
serenus [PCD501]
(Asp Explorer)
 
Member since:
17.9.2022
 
Distances submitted:
0
 
Systems visited:
3 660
Systems discovered first:
384
Ranks

37%

69%

31%

Gunslinger

74%

Compiler

0%

0%

Federation: None

100%

Empire: None

100%
Flight log heatmap
Statistics

Balance

Current assets 346 951 171 cr
Credits spent on ships 328 163 746 cr
Credits spent on outfitting 522 573 388 cr
Credits spent on repairs 2 191 783 cr
Credits spent on fuel 146 919 cr
Credits spent on munitions 1 168 811 cr
Insurance claims 23
Total claim costs 40 239 440 cr

Combat

Bounties claimed 181
Profit from bounties 4 788 282 cr
Combat bonds 14
Profit from combat bonds 1 115 967 cr
Assassinations 7
Profit from assassinations 651 424 cr
Highest single reward 147 862 cr
Skimmers killed 10

Crime

Fines issued 98
Lifetime fines value 6 538 514 cr
Bounties received/earned 47
Lifetime bounty value 158 500 cr
Highest bounty issued 10 000 cr

Smuggling

Black market network 0
Black market profit 0 cr
Commodities smuggled 0
Average profit 0 cr
Highest single transaction 0 cr

Trading

Market network 47
Trading profit 296 864 519 cr
Commodities traded 4 930
Average profit 2 248 974 cr
Highest single transaction 73 019 892 cr

Mining

Profits from mining 276 137 684 cr
Minerals refined 729
Materials collected 2 271

Exploration

Systems visited 2 945
Profits from exploration 176 581 110 cr
Level 2 detailed scans 17 472
Level 3 detailed scans 16 995
Highest payout 4 558 124 cr
Total hyperspace distance 57 347 ly
Total hyperspace jumps 3 625
Max distance from start 9 589,24 ly
Max distance from Sol 9 658,88 ly
Max distance from Colonia 23 518,99 ly
Approximate time played 3W 4D 4H 14M

Passengers

Total bulk passengers delivered 131
Total VIPs delivered 21
Total delivered 152
Total ejected 0

Search and Rescue

Total items rescued 29
Total profit 881 605 cr
Total rescue transactions 5

Crafting

Number of engineers used 5
Number of upgrades generated 105
Grade 1 upgrades generated 60
Grade 2 upgrades generated 30
Grade 3 upgrades generated 9
Grade 4 upgrades generated 6

Crew

Crew credits earned 17 087 761 cr
Crew hired 3
Crew fired 2

Multi-Crew

Total time in multi-crew 6H 23M 42S
Time in gunner role 3H 38M 30S
Time in fighter con role 33M 59S
Total credits accrued 1 517 730 cr