CMDR Agassis profile
Federation: Lt. Commander
Empire: Duke
Balance |
|
---|---|
Current assets | 1 445 507 473 cr |
Credits spent on ships | 681 667 625 cr |
Credits spent on outfitting | 1 452 838 892 cr |
Credits spent on repairs | 365 715 cr |
Credits spent on fuel | 94 894 cr |
Credits spent on munitions | 18 556 cr |
Insurance claims | 8 |
Total claim costs | 51 826 011 cr |
Combat |
|
Bounties claimed | 28 |
Profit from bounties | 308 338 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 6 |
Profit from assassinations | 726 407 cr |
Highest single reward | 93 920 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 15 |
Lifetime fines value | 2 050 cr |
Bounties received/earned | 2 |
Lifetime bounty value | 400 cr |
Highest bounty issued | 200 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 40 |
Trading profit | 1 164 348 375 cr |
Commodities traded | 3 031 |
Average profit | 10 303 968 cr |
Highest single transaction | 245 704 200 cr |
Mining |
|
Profits from mining | 1 129 155 222 cr |
Minerals refined | 1 462 |
Materials collected | 4 186 |
Exploration |
|
Systems visited | 4 306 |
Profits from exploration | 439 495 206 cr |
Level 2 detailed scans | 25 430 |
Level 3 detailed scans | 28 121 |
Highest payout | 8 285 266 cr |
Total hyperspace distance | 189 305 ly |
Total hyperspace jumps | 5 016 |
Max distance from start | 25 901,44 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 27 613,89 ly |
Approximate time played | 1W 6D 17H 49M |
Passengers |
|
Total bulk passengers delivered | 153 |
Total VIPs delivered | 15 |
Total delivered | 168 |
Total ejected | 52 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 32 874 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 5 |
Number of upgrades generated | 182 |
Grade 1 upgrades generated | 41 |
Grade 2 upgrades generated | 40 |
Grade 3 upgrades generated | 49 |
Grade 4 upgrades generated | 34 |
Grade 5 upgrades generated | 18 |
Crew |
|
Crew hired | 1 |
Crew fired | 1 |