CMDR quantum42zero profile
Federation: Recruit
Empire: None
Balance |
|
---|---|
Current assets | 441 715 767 cr |
Credits spent on ships | 250 596 886 cr |
Credits spent on outfitting | 217 814 943 cr |
Credits spent on repairs | 7 354 315 cr |
Credits spent on fuel | 116 479 cr |
Credits spent on munitions | 175 133 cr |
Insurance claims | 12 |
Total claim costs | 7 172 272 cr |
Combat |
|
Bounties claimed | 10 |
Profit from bounties | 37 708 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 1 500 cr |
Skimmers killed | 10 |
Crime |
|
Fines issued | 56 |
Lifetime fines value | 37 115 cr |
Bounties received/earned | 9 |
Lifetime bounty value | 5 000 cr |
Highest bounty issued | 1 000 cr |
Smuggling |
|
Black market network | 3 |
Black market profit | 340 551 cr |
Commodities smuggled | 12 |
Average profit | 56 759 cr |
Highest single transaction | 289 291 cr |
Trading |
|
Market network | 48 |
Trading profit | 227 373 527 cr |
Commodities traded | 9 682 |
Average profit | 1 215 901 cr |
Highest single transaction | 11 672 232 cr |
Mining |
|
Profits from mining | 22 339 447 cr |
Minerals refined | 223 |
Materials collected | 2 950 |
Exploration |
|
Systems visited | 3 032 |
Profits from exploration | 262 333 843 cr |
Level 2 detailed scans | 15 535 |
Level 3 detailed scans | 12 957 |
Highest payout | 12 392 319 cr |
Total hyperspace distance | 95 900 ly |
Total hyperspace jumps | 3 460 |
Max distance from start | 22 020,14 ly |
Max distance from Sol | 22 027,64 ly |
Max distance from Colonia | 22 435,84 ly |
Approximate time played | 2W 4D 14H 53M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 9 |
Total delivered | 9 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 31 |
Total profit | 869 201 cr |
Total rescue transactions | 8 |
Crafting |
|
Number of engineers used | 6 |
Number of upgrades generated | 366 |
Grade 1 upgrades generated | 126 |
Grade 2 upgrades generated | 118 |
Grade 3 upgrades generated | 81 |
Grade 4 upgrades generated | 24 |
Grade 5 upgrades generated | 17 |
Crew |
|
Crew credits earned | 21 804 471 cr |
Crew hired | 2 |
Crew fired | 1 |