CMDR COMMON GOOD profile
(Type-10 Defender)
Federation: Petty Officer
Empire: None
Balance |
|
---|---|
Current assets | 6 679 854 500 cr |
Credits spent on ships | 375 959 113 cr |
Credits spent on outfitting | 1 109 381 939 cr |
Credits spent on repairs | 22 157 921 cr |
Credits spent on fuel | 373 900 cr |
Credits spent on munitions | 867 227 cr |
Insurance claims | 28 |
Total claim costs | 171 725 828 cr |
Combat |
|
Bounties claimed | 135 |
Profit from bounties | 41 968 393 cr |
Combat bonds | 154 |
Profit from combat bonds | 13 262 264 cr |
Assassinations | 5 |
Profit from assassinations | 609 083 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 8 |
Crime |
|
Fines issued | 194 |
Lifetime fines value | 956 892 cr |
Bounties received/earned | 123 |
Lifetime bounty value | 457 800 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 12 |
Black market profit | 730 934 cr |
Commodities smuggled | 349 |
Average profit | 34 806 cr |
Highest single transaction | 248 076 cr |
Trading |
|
Market network | 319 |
Trading profit | 6 488 513 914 cr |
Commodities traded | 169 722 |
Average profit | 6 209 104 cr |
Highest single transaction | 705 894 453 cr |
Mining |
|
Profits from mining | 1 067 735 443 cr |
Minerals refined | 1 104 |
Materials collected | 5 980 |
Exploration |
|
Systems visited | 1 505 |
Profits from exploration | 92 282 964 cr |
Level 2 detailed scans | 3 919 |
Level 3 detailed scans | 3 919 |
Highest payout | 3 342 264 cr |
Total hyperspace distance | 78 847 ly |
Total hyperspace jumps | 2 628 |
Max distance from start | 7 510,84 ly |
Max distance from Sol | 6 506,25 ly |
Max distance from Colonia | 22 851,02 ly |
Approximate time played | 8W 1D 16H 2M |
Passengers |
|
Total bulk passengers delivered | 26 |
Total VIPs delivered | 19 |
Total delivered | 45 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 24 |
Total profit | 523 137 cr |
Total rescue transactions | 7 |
Crafting |
|
Number of engineers used | 5 |
Number of upgrades generated | 477 |
Grade 1 upgrades generated | 128 |
Grade 2 upgrades generated | 130 |
Grade 3 upgrades generated | 125 |
Grade 4 upgrades generated | 54 |
Grade 5 upgrades generated | 40 |
Crew |
|
Crew credits earned | 511 469 204 cr |
Crew hired | 3 |
Crew fired | 2 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 1D 8H 6M 5S |
Time in gunner role | 25S |
Time in fighter con role | 15M 53S |
Total credits accrued | 3 126 387 cr |
Total fines accrued | 650 cr |