CMDR Seko profile
(Anaconda)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 11 390 490 060 cr |
Credits spent on ships | 4 444 739 659 cr |
Credits spent on outfitting | 11 882 835 614 cr |
Credits spent on repairs | 126 449 554 cr |
Credits spent on fuel | 2 545 344 cr |
Credits spent on munitions | 8 443 212 cr |
Insurance claims | 249 |
Total claim costs | 1 344 918 450 cr |
Combat |
|
Bounties claimed | 7 442 |
Profit from bounties | 347 403 711 cr |
Combat bonds | 1 712 |
Profit from combat bonds | 59 345 306 cr |
Assassinations | 161 |
Profit from assassinations | 6 087 515 cr |
Highest single reward | 328 075 cr |
Skimmers killed | 205 |
Crime |
|
Fines issued | 1 031 |
Lifetime fines value | 8 718 579 cr |
Bounties received/earned | 499 |
Lifetime bounty value | 501 625 cr |
Highest bounty issued | 11 010 cr |
Smuggling |
|
Black market network | 109 |
Black market profit | 97 130 553 cr |
Commodities smuggled | 18 746 |
Average profit | 294 335 cr |
Highest single transaction | 4 516 272 cr |
Trading |
|
Market network | 431 |
Trading profit | 17 668 201 225 cr |
Commodities traded | 115 685 |
Average profit | 7 884 070 cr |
Highest single transaction | 1 200 083 248 cr |
Mining |
|
Profits from mining | 12 454 821 865 cr |
Minerals refined | 21 776 |
Materials collected | 71 098 |
Exploration |
|
Systems visited | 25 109 |
Profits from exploration | 750 908 336 cr |
Level 2 detailed scans | 26 671 |
Level 3 detailed scans | 35 680 |
Highest payout | 14 116 779 cr |
Total hyperspace distance | 1 324 926 ly |
Total hyperspace jumps | 44 436 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 54W 4D 7H 6M |
Passengers |
|
Total bulk passengers delivered | 3 375 |
Total VIPs delivered | 102 |
Total delivered | 3 477 |
Total ejected | 131 |
Search and Rescue |
|
Total items rescued | 83 |
Total profit | 1 093 751 cr |
Total rescue transactions | 34 |
Crafting |
|
Number of engineers used | 21 |
Number of upgrades generated | 6 004 |
Grade 1 upgrades generated | 831 |
Grade 2 upgrades generated | 631 |
Grade 3 upgrades generated | 1 049 |
Grade 4 upgrades generated | 1 232 |
Grade 5 upgrades generated | 2 261 |
Crew |
|
Crew credits earned | 3 926 871 219 cr |
Crew hired | 29 |
Crew fired | 22 |
Crew lost | 6 |
Multi-Crew |
|
Total time in multi-crew | 1H 33M 57S |