CMDR ThePartyManIAm profile
(Krait Mk II)
Federation: Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 15 216 973 397 cr |
Credits spent on ships | 1 677 582 844 cr |
Credits spent on outfitting | 3 527 302 193 cr |
Credits spent on repairs | 70 335 407 cr |
Credits spent on fuel | 790 350 cr |
Credits spent on munitions | 22 488 271 cr |
Insurance claims | 35 |
Total claim costs | 271 148 897 cr |
Combat |
|
Bounties claimed | 10 862 |
Profit from bounties | 1 497 442 189 cr |
Combat bonds | 407 |
Profit from combat bonds | 30 539 229 cr |
Assassinations | 170 |
Profit from assassinations | 327 742 713 cr |
Highest single reward | 1 700 954 cr |
Skimmers killed | 1 256 |
Crime |
|
Fines issued | 275 |
Lifetime fines value | 1 892 654 cr |
Bounties received/earned | 1 731 |
Lifetime bounty value | 794 940 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 27 |
Black market profit | 2 086 236 cr |
Commodities smuggled | 757 |
Average profit | 17 831 cr |
Highest single transaction | 328 671 cr |
Trading |
|
Market network | 178 |
Trading profit | 2 166 706 517 cr |
Commodities traded | 135 142 |
Average profit | 1 472 948 cr |
Highest single transaction | 493 548 800 cr |
Mining |
|
Profits from mining | 2 575 421 570 cr |
Minerals refined | 12 824 |
Materials collected | 45 631 |
Exploration |
|
Systems visited | 8 408 |
Profits from exploration | 1 801 166 938 cr |
Level 2 detailed scans | 91 113 |
Level 3 detailed scans | 98 583 |
Highest payout | 13 545 036 cr |
Total hyperspace distance | 445 791 ly |
Total hyperspace jumps | 12 825 |
Max distance from start | 25 988,95 ly |
Approximate time played | 26W 5D 57M |
Passengers |
|
Total bulk passengers delivered | 4 060 |
Total VIPs delivered | 4 132 |
Total delivered | 8 192 |
Total ejected | 197 |
Search and Rescue |
|
Total items rescued | 769 |
Total profit | 10 134 238 cr |
Total rescue transactions | 154 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 4 942 |
Grade 1 upgrades generated | 543 |
Grade 2 upgrades generated | 720 |
Grade 3 upgrades generated | 1 098 |
Grade 4 upgrades generated | 1 296 |
Grade 5 upgrades generated | 1 285 |
Crew |
|
Crew credits earned | 2 394 483 053 cr |
Crew hired | 13 |
Crew fired | 6 |
Crew lost | 8 |
Multi-Crew |
|
Total time in multi-crew | 3H 15M 18S |
Time in gunner role | 2H 36M 47S |
Time in fighter con role | 6M 8S |
Total credits accrued | 3 254 002 cr |