CMDR jinjax-alpha profile
(Python)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 31 814 681 974 cr |
Credits spent on ships | 1 727 867 519 cr |
Credits spent on outfitting | 4 829 171 666 cr |
Credits spent on repairs | 74 631 515 cr |
Credits spent on fuel | 1 563 807 cr |
Credits spent on munitions | 9 692 097 cr |
Insurance claims | 56 |
Total claim costs | 348 796 669 cr |
Combat |
|
Bounties claimed | 15 494 |
Profit from bounties | 2 029 212 656 cr |
Combat bonds | 4 877 |
Profit from combat bonds | 4 354 285 041 cr |
Assassinations | 565 |
Profit from assassinations | 577 622 444 cr |
Highest single reward | 2 320 800 cr |
Skimmers killed | 395 |
Crime |
|
Fines issued | 458 |
Lifetime fines value | 6 377 395 cr |
Bounties received/earned | 2 212 |
Lifetime bounty value | 9 058 750 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 344 489 cr |
Commodities smuggled | 103 |
Average profit | 38 277 cr |
Highest single transaction | 182 520 cr |
Trading |
|
Market network | 230 |
Trading profit | 7 493 913 833 cr |
Commodities traded | 228 465 |
Average profit | 7 531 572 cr |
Highest single transaction | 223 231 200 cr |
Mining |
|
Profits from mining | 4 846 380 144 cr |
Minerals refined | 25 019 |
Materials collected | 50 711 |
Exploration |
|
Systems visited | 8 083 |
Profits from exploration | 1 090 847 827 cr |
Level 2 detailed scans | 53 453 |
Level 3 detailed scans | 53 449 |
Highest payout | 17 320 507 cr |
Total hyperspace distance | 543 577 ly |
Total hyperspace jumps | 16 805 |
Max distance from start | 25 868,70 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 23 692,95 ly |
Approximate time played | 24W 2D 21H 17M |
Passengers |
|
Total bulk passengers delivered | 14 951 |
Total VIPs delivered | 2 253 |
Total delivered | 17 204 |
Total ejected | 211 |
Search and Rescue |
|
Total items rescued | 2 275 |
Total profit | 316 035 139 cr |
Total rescue transactions | 37 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 8 235 |
Grade 1 upgrades generated | 889 |
Grade 2 upgrades generated | 1 202 |
Grade 3 upgrades generated | 1 800 |
Grade 4 upgrades generated | 2 323 |
Grade 5 upgrades generated | 2 021 |
Crew |
|
Crew credits earned | 3 803 052 026 cr |
Crew hired | 2 |
Crew fired | 1 |
Crew lost | 5 |