CMDR lockinhind profile
Federation: Rear Admiral
Empire: Lord
Balance |
|
---|---|
Current assets | 7 458 908 449 cr |
Credits spent on ships | 725 929 667 cr |
Credits spent on outfitting | 3 321 268 056 cr |
Credits spent on repairs | 29 827 510 cr |
Credits spent on fuel | 525 034 cr |
Credits spent on munitions | 1 917 532 cr |
Insurance claims | 12 |
Total claim costs | 147 635 169 cr |
Combat |
|
Bounties claimed | 1 827 |
Profit from bounties | 348 285 813 cr |
Combat bonds | 755 |
Profit from combat bonds | 54 496 268 cr |
Assassinations | 10 |
Profit from assassinations | 1 364 663 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 405 |
Lifetime fines value | 182 046 cr |
Bounties received/earned | 25 |
Lifetime bounty value | 447 900 cr |
Highest bounty issued | 436 200 cr |
Smuggling |
|
Black market network | 2 |
Black market profit | 69 061 cr |
Commodities smuggled | 15 |
Average profit | 34 531 cr |
Highest single transaction | 68 894 cr |
Trading |
|
Market network | 60 |
Trading profit | 6 550 941 389 cr |
Commodities traded | 462 621 |
Average profit | 8 087 582 cr |
Highest single transaction | 46 172 896 cr |
Mining |
|
Profits from mining | 1 438 009 cr |
Minerals refined | 175 |
Materials collected | 5 722 |
Exploration |
|
Systems visited | 3 036 |
Profits from exploration | 337 009 308 cr |
Level 2 detailed scans | 15 122 |
Level 3 detailed scans | 15 120 |
Highest payout | 17 920 269 cr |
Total hyperspace distance | 188 399 ly |
Total hyperspace jumps | 5 295 |
Max distance from start | 21 946,14 ly |
Max distance from Sol | 22 015,62 ly |
Max distance from Colonia | 23 692,95 ly |
Approximate time played | 5W 2D 17H 13M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 13 685 |
Total delivered | 13 685 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 7 |
Total profit | 125 728 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 11 |
Number of upgrades generated | 1 135 |
Grade 1 upgrades generated | 282 |
Grade 2 upgrades generated | 223 |
Grade 3 upgrades generated | 253 |
Grade 4 upgrades generated | 225 |
Grade 5 upgrades generated | 152 |
Crew |
|
Crew credits earned | 1 177 276 404 cr |
Crew hired | 3 |
Crew fired | 2 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 9H 23M 18S |
Time in fighter con role | 1H 26M 31S |
Total credits accrued | 1 598 819 cr |