CMDR SynAck Fin profile
(Python)
Federation: Lieutenant
Empire: Earl
Balance |
|
---|---|
Current assets | 1 873 059 902 cr |
Credits spent on ships | 546 226 884 cr |
Credits spent on outfitting | 975 887 585 cr |
Credits spent on repairs | 3 574 699 cr |
Credits spent on fuel | 144 224 cr |
Credits spent on munitions | 1 161 479 cr |
Insurance claims | 102 |
Total claim costs | 64 743 291 cr |
Combat |
|
Bounties claimed | 4 631 |
Profit from bounties | 165 755 767 cr |
Combat bonds | 224 |
Profit from combat bonds | 5 276 741 cr |
Assassinations | 12 |
Profit from assassinations | 2 634 941 cr |
Highest single reward | 511 844 cr |
Skimmers killed | 430 |
Crime |
|
Fines issued | 218 |
Lifetime fines value | 387 657 cr |
Bounties received/earned | 481 |
Lifetime bounty value | 153 830 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 9 |
Black market profit | 1 485 699 cr |
Commodities smuggled | 1 466 |
Average profit | 46 428 cr |
Highest single transaction | 266 560 cr |
Trading |
|
Market network | 101 |
Trading profit | 272 806 005 cr |
Commodities traded | 34 189 |
Average profit | 447 957 cr |
Highest single transaction | 52 789 632 cr |
Mining |
|
Profits from mining | 202 590 548 cr |
Minerals refined | 1 118 |
Materials collected | 7 452 |
Exploration |
|
Systems visited | 3 600 |
Profits from exploration | 90 879 308 cr |
Level 2 detailed scans | 2 753 |
Level 3 detailed scans | 631 |
Highest payout | 3 503 229 cr |
Total hyperspace distance | 142 349 ly |
Total hyperspace jumps | 4 606 |
Max distance from start | 21 438,01 ly |
Max distance from Sol | 21 508,95 ly |
Max distance from Colonia | 23 441,50 ly |
Approximate time played | 3W 4D 7H 20M |
Passengers |
|
Total bulk passengers delivered | 1 410 |
Total VIPs delivered | 1 964 |
Total delivered | 3 374 |
Total ejected | 13 |
Crafting |
|
Number of engineers used | 11 |
Number of upgrades generated | 501 |
Grade 1 upgrades generated | 202 |
Grade 2 upgrades generated | 76 |
Grade 3 upgrades generated | 140 |
Grade 4 upgrades generated | 61 |
Grade 5 upgrades generated | 22 |
Crew |
|
Crew credits earned | 96 859 562 cr |
Crew hired | 20 |
Crew fired | 18 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 7H 14M 13S |
Time in gunner role | 41M 31S |
Time in fighter con role | 17M 27S |
Total credits accrued | 709 788 cr |