CMDR Dexcuracy profile
(Python)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 6 291 321 282 cr |
Credits spent on ships | 896 786 188 cr |
Credits spent on outfitting | 873 795 806 cr |
Credits spent on repairs | 6 649 063 cr |
Credits spent on fuel | 188 146 cr |
Credits spent on munitions | 155 064 cr |
Insurance claims | 34 |
Total claim costs | 36 439 000 cr |
Combat |
|
Bounties claimed | 69 |
Profit from bounties | 1 453 225 cr |
Combat bonds | 18 |
Profit from combat bonds | 482 494 cr |
Assassinations | 18 |
Profit from assassinations | 2 095 572 cr |
Highest single reward | 229 575 cr |
Skimmers killed | 10 |
Crime |
|
Fines issued | 105 |
Lifetime fines value | 3 291 080 cr |
Bounties received/earned | 60 |
Lifetime bounty value | 54 665 cr |
Highest bounty issued | 10 285 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 165 143 cr |
Commodities smuggled | 15 |
Average profit | 20 643 cr |
Highest single transaction | 103 458 cr |
Trading |
|
Market network | 56 |
Trading profit | 2 853 362 120 cr |
Commodities traded | 27 761 |
Average profit | 12 569 877 cr |
Highest single transaction | 393 945 230 cr |
Mining |
|
Profits from mining | 2 452 999 056 cr |
Minerals refined | 3 241 |
Materials collected | 11 099 |
Exploration |
|
Systems visited | 4 040 |
Profits from exploration | 397 832 715 cr |
Level 2 detailed scans | 13 238 |
Level 3 detailed scans | 13 535 |
Highest payout | 11 967 715 cr |
Total hyperspace distance | 258 327 ly |
Total hyperspace jumps | 5 269 |
Max distance from start | 65 222,47 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 3W 1D 9H 20M |
Passengers |
|
Total bulk passengers delivered | 22 |
Total VIPs delivered | 8 507 |
Total delivered | 8 529 |
Total ejected | 8 |
Search and Rescue |
|
Total items rescued | 4 |
Total profit | 46 054 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 10 |
Number of upgrades generated | 489 |
Grade 1 upgrades generated | 103 |
Grade 2 upgrades generated | 77 |
Grade 3 upgrades generated | 118 |
Grade 4 upgrades generated | 110 |
Grade 5 upgrades generated | 81 |
Crew |
|
Crew credits earned | 27 146 306 cr |
Crew hired | 27 |
Crew fired | 27 |
Multi-Crew |
|
Total time in multi-crew | 1H 18M 20S |