CMDR Gariffit profile
(Type-9 Heavy)
Federation: Rear Admiral
Empire: King
Balance |
|
---|---|
Current assets | 13 113 443 272 cr |
Credits spent on ships | 1 285 839 207 cr |
Credits spent on outfitting | 3 536 843 231 cr |
Credits spent on repairs | 16 516 576 cr |
Credits spent on fuel | 885 434 cr |
Credits spent on munitions | 2 363 807 cr |
Insurance claims | 27 |
Total claim costs | 150 243 003 cr |
Combat |
|
Bounties claimed | 1 157 |
Profit from bounties | 206 229 465 cr |
Combat bonds | 2 169 |
Profit from combat bonds | 138 586 933 cr |
Assassinations | 55 |
Profit from assassinations | 31 365 493 cr |
Highest single reward | 2 346 200 cr |
Skimmers killed | 12 |
Crime |
|
Fines issued | 180 |
Lifetime fines value | 1 834 866 cr |
Bounties received/earned | 105 |
Lifetime bounty value | 208 300 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 208 308 cr |
Commodities smuggled | 163 |
Average profit | 12 253 cr |
Highest single transaction | 117 000 cr |
Trading |
|
Market network | 200 |
Trading profit | 7 248 584 180 cr |
Commodities traded | 307 147 |
Average profit | 246 802 cr |
Highest single transaction | 305 793 024 cr |
Mining |
|
Profits from mining | 3 079 366 294 cr |
Minerals refined | 11 301 |
Materials collected | 60 819 |
Exploration |
|
Systems visited | 11 004 |
Profits from exploration | 5 221 188 617 cr |
Level 2 detailed scans | 66 802 |
Level 3 detailed scans | 75 671 |
Highest payout | 20 716 531 cr |
Total hyperspace distance | 698 952 ly |
Total hyperspace jumps | 16 869 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 50 088,39 ly |
Approximate time played | 22W 6D 23H 43M |
Passengers |
|
Total bulk passengers delivered | 8 218 |
Total VIPs delivered | 1 273 |
Total delivered | 9 491 |
Total ejected | 26 |
Search and Rescue |
|
Total items rescued | 34 |
Total profit | 588 238 cr |
Total rescue transactions | 13 |
Crafting |
|
Number of engineers used | 19 |
Number of upgrades generated | 2 504 |
Grade 1 upgrades generated | 267 |
Grade 2 upgrades generated | 293 |
Grade 3 upgrades generated | 405 |
Grade 4 upgrades generated | 497 |
Grade 5 upgrades generated | 1 042 |
Multi-Crew |
|
Total time in multi-crew | 5H 19M 40S |
Time in gunner role | 58S |