CMDR Safari TSG profile
Federation: Chief Petty Officer
Empire: Viscount
Balance |
|
---|---|
Current assets | 6 674 501 583 cr |
Credits spent on ships | 678 300 032 cr |
Credits spent on outfitting | 1 333 159 660 cr |
Credits spent on repairs | 17 697 844 cr |
Credits spent on fuel | 186 438 cr |
Credits spent on munitions | 1 107 159 cr |
Insurance claims | 55 |
Total claim costs | 368 506 350 cr |
Combat |
|
Bounties claimed | 74 |
Profit from bounties | 20 032 492 cr |
Combat bonds | 260 |
Profit from combat bonds | 1 829 054 052 cr |
Assassinations | 2 |
Profit from assassinations | 869 334 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 48 |
Lifetime fines value | 177 878 cr |
Bounties received/earned | 45 |
Lifetime bounty value | 132 300 cr |
Highest bounty issued | 88 900 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 20 |
Trading profit | 6 780 716 222 cr |
Commodities traded | 31 727 |
Average profit | 72 910 927 cr |
Highest single transaction | 353 964 992 cr |
Mining |
|
Profits from mining | 1 377 038 cr |
Minerals refined | 98 |
Materials collected | 3 234 |
Exploration |
|
Systems visited | 3 659 |
Profits from exploration | 562 581 415 cr |
Level 2 detailed scans | 11 133 |
Level 3 detailed scans | 11 131 |
Highest payout | 23 987 903 cr |
Total hyperspace distance | 391 769 ly |
Total hyperspace jumps | 4 343 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 9W 4D 20H 38M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 154 |
Total delivered | 154 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 39 |
Total profit | 46 511 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 9 |
Number of upgrades generated | 531 |
Grade 1 upgrades generated | 183 |
Grade 2 upgrades generated | 163 |
Grade 3 upgrades generated | 100 |
Grade 4 upgrades generated | 50 |
Grade 5 upgrades generated | 35 |
Crew |
|
Crew credits earned | 854 805 372 cr |
Crew hired | 5 |
Crew fired | 2 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 1D 52M 22S |
Time in fighter con role | 12M 33S |
Total credits accrued | 8 880 871 cr |